Literature DB >> 23411370

Using educational games to promote the seeking of a pharmacist and to teach key medication use messages: results from an inner city health party.

Kyle J Burghardt1, Margo R Bowman, Maho Hibino, Barima K Opong-Owusu, Tiffany D Pokora, Katherine Reeves, Kellie M Vile.   

Abstract

BACKGROUND: Low health literacy affects 80-90 million Americans with low-income, minority populations being more vulnerable to this condition. One method of addressing limited literacy that may be particularly well accepted within vulnerable populations is the use of educational board games in order to emphasize seeking health information from reliable sources such as pharmacists.
OBJECTIVE: The research objective was to determine if the use of educational board games could impact community pharmacy patron intentions to seek pharmacist advice in an urban, minority, economically-disadvantaged population.
METHODS: Four medication-related educational games were played at an urban community pharmacy under the leadership of pharmacy students in the setting of a health party. Game messages, design, and evaluation processes were uniquely guided by community members' input. A verbally administered questionnaire measured game impact via knowledge and perception questions with responses compared between a non-randomly allocated intervention group and a control group.
RESULTS: Ninety-nine adults were included in the intervention (or game) group and 94 adults were in the control group. Game participants were significantly more likely than the control group to indicate they would seek pharmacist medication advice in the future.
CONCLUSION: Educational board games played in the setting of a health party can be a fun and effective way to convey selected health messages within an urban, minority, economically disadvantaged population. Community input into game development and layering multiple strategies for overcoming health literacy barriers were essential components of this initiative. Published by Elsevier Inc.

Entities:  

Keywords:  Community pharmacy; Health literacy; Urban health

Mesh:

Substances:

Year:  2013        PMID: 23411370     DOI: 10.1016/j.sapharm.2013.01.001

Source DB:  PubMed          Journal:  Res Social Adm Pharm        ISSN: 1551-7411


  4 in total

Review 1.  Educational Games as a Teaching Tool in Pharmacy Curriculum.

Authors:  Mona Hassan Aburahma; Heba Moustafa Mohamed
Journal:  Am J Pharm Educ       Date:  2015-05-25       Impact factor: 2.047

2.  Pharmacy research on health literacy can contribute to national goals and health care system improvements.

Authors:  Cynthia Baur; Cindy Brach
Journal:  Res Social Adm Pharm       Date:  2013-08-14

Review 3.  Tabletop Board Game Elements and Gamification Interventions for Health Behavior Change: Realist Review and Proposal of a Game Design Framework.

Authors:  Daniel S Epstein; Adam Zemski; Joanne Enticott; Christopher Barton
Journal:  JMIR Serious Games       Date:  2021-03-31       Impact factor: 4.143

4.  `Whose Shoes?` Can an educational board game engage Ugandan men in pregnancy and childbirth?

Authors:  Alice Norah Ladur; Edwin van Teijlingen; Vanora Hundley
Journal:  BMC Pregnancy Childbirth       Date:  2018-03-27       Impact factor: 3.007

  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.