| Literature DB >> 23400154 |
Leif Hedman1, Marcus Schlickum, Li Felländer-Tsai.
Abstract
We investigated if engagement modes and perceived self-efficacy differed in surgical novices before and after randomized training in two different video games during five weeks, and a control group with no training. The control group expressed to a higher extent negative engagement modes during training in MIST-VR and GI Mentor II than the experimental groups. No statistically significant differences in self-efficacy were identified between groups. Both engagement modes and self-efficacy showed a positive correlation with previous and present video game experience. It is suggested that videogame training could have a framing effect on surgical simulator performance. EM and SE might be important intermediate variables between the strength of relationship between current videogame experience and simulator performance.Mesh:
Year: 2013 PMID: 23400154
Source DB: PubMed Journal: Stud Health Technol Inform ISSN: 0926-9630