Literature DB >> 23367004

Design of a Virtual Reality Navigational (VRN) experiment for assessment of egocentric spatial cognition.

Ahmad Byagowi1, Zahra Moussavi.   

Abstract

Virtual reality (VR) experiments are commonly used to assess human brain functions. We orient ourselves in an environment by computing precise self-to-object spatial relations (egocentric orientation) as well as object-to-object spatial relations (allocentric orientation). Egocentric orientation involves cues that depend on the position of the observer (i.e. left-right, front-behind), whereas allocentric orientation is maintained through the use of environmental features such as landmarks. As such, allocentric orientation involves short-term memory, whereas egocentric orientation does not. This paper presents a Virtual Reality Navigational (VRN) experiment specifically designed to assess egocentric spatial cognition. The design aimed to minimize the effect of spatial cues or landmarks for human navigation in a naturalistic VR environment. The VRN experiment designed for this study, called the Virtual House, is a symmetric three story cubic building, with 3 windows on each side on every floor, and one entrance on each side of the building. In each trial, a window is marked by a pseudo-random sequence as the objective. The marked window is shown to the participant from an outdoor view. The task is to reach the objective window using the shortest path through the building. The experiment entails 2 sets of 8 trials to cover all possibilities. The participants' performance error is measured by the difference between their traversed distance trajectory and the shortest natural distance (calculated using the VR engine), normalized by the shortest distance, in each trial. Fifty-two cognitively healthy adults participated in the study. The results show no learning effect during the 16 trails, implying that the experiment does not rely on short-term memory. Furthermore, the subjects' normalized performance error showed an almost linear increase with age, implying that egocentric spatial cognition ability declines with age.

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Year:  2012        PMID: 23367004     DOI: 10.1109/EMBC.2012.6347070

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  5 in total

1.  Effects of virtual reality technology locomotive multi-sensory motion stimuli on a user simulator sickness and controller intuitiveness during a navigation task.

Authors:  Cassandra N Aldaba; Zahra Moussavi
Journal:  Med Biol Eng Comput       Date:  2019-11-22       Impact factor: 2.602

2.  Applicability of an immersive virtual reality system for assessing route learning in older adults.

Authors:  Michelle Didone Dos Santos; Juliana Magalhães da Silva; Raquel Quimas Molina da Costa; Larissa Alamino Pereira de Viveiro; Emerson Galves Moretto; Roseli de Deus Lopes; Sonia Maria Dozzi Brucki; José Eduardo Pompeu
Journal:  Dement Neuropsychol       Date:  2022-04-29

3.  Neurocognitive Treatment for a Patient with Alzheimer's Disease Using a Virtual Reality Navigational Environment.

Authors:  Paul J F White; Zahra Moussavi
Journal:  J Exp Neurosci       Date:  2016-11-08

4.  Neurocognitive Treatment Using Virtual Reality.

Authors:  Karyry Nascimento Ferro; Thiago Mazzoli Moraes; Ana Luiza Zaninotto; Wellingson Silva Paiva
Journal:  J Exp Neurosci       Date:  2017-07-21

5.  Design and Application of a Novel Virtual Reality Navigational Technology (VRNChair).

Authors:  Ahmad Byagowi; Danyal Mohaddes; Zahra Moussavi
Journal:  J Exp Neurosci       Date:  2014-03-02
  5 in total

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