| Literature DB >> 23320084 |
Philippe Chassy1, Fernand Gobet.
Abstract
Considerable research has been carried out on visual search, with single or multiple targets. However, most studies have used artificial stimuli with low ecological validity. In addition, little is known about the effects of target complexity and expertise in visual search. Here, we investigate visual search in three conditions of complexity (detecting a king, detecting a check, and detecting a checkmate) with chess players of two levels of expertise (novices and club players). Results show that the influence of target complexity depends on level of structure of the visual display. Different functional relationships were found between artificial (random chess positions) and ecologically valid (game positions) stimuli: With artificial, but not with ecologically valid stimuli, a "pop out" effect was present when a target was visually more complex than distractors but could be captured by a memory chunk. This suggests that caution should be exercised when generalising from experiments using artificial stimuli with low ecological validity to real-life stimuli.Entities:
Mesh:
Year: 2013 PMID: 23320084 PMCID: PMC3540030 DOI: 10.1371/journal.pone.0053420
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Stimuli sample for the check condition.
Reaction times (top panel) and proportion correct (bottom panel) as a function of complexity, structure, target presence, and skill level.
| King | Complexity Check | Checkmate | ||||||||||||
| Structure | ||||||||||||||
| Random | Game | Random | Game | Random | Game | |||||||||
| Target | ||||||||||||||
| A | P | A | P | A | P | A | P | A | P | A | P | |||
| N | M | 2.16 | 1.53 | 1.83 | 1.21 | 3.70 | 2.20 | 3.27 | 2.12 | 6.89 | 7.90 | 6.60 | 8.04 | |
| RT | SD | 0.42 | 0.48 | 0.44 | 0.23 | 0.85 | 0.67 | 0.92 | 0.54 | 2.09 | 1.81 | 1.71 | 1.90 | |
| C | M | 2.06 | 1.44 | 1.79 | 1.26 | 3.29 | 1.90 | 2.94 | 1.70 | 6.61 | 7.73 | 6.24 | 7.59 | |
| SD | 0.52 | 0.38 | 0.56 | 0.32 | 0.96 | 0.59 | 1.05 | 0.46 | 3.03 | 3.59 | 2.84 | 4.20 | ||
| N | M | 0.99 | 0.82 | 0.99 | 0.93 | 0.96 | 0.94 | 0.89 | 0.93 | 0.86 | 0.83 | 0.91 | 0.90 | |
| Prop. | SD | 0.03 | 0.16 | 0.04 | 0.07 | 0.06 | 0.08 | 0.10 | 0.11 | 0.11 | 0.15 | 0.11 | 0.12 | |
| C | M | 0.97 | 0.91 | 0.99 | 0.99 | 0.95 | 0.94 | 0.91 | 0.99 | 0.91 | 0.93 | 0.93 | 0.94 | |
| SD | 0.08 | 0.11 | 0.03 | 0.04 | 0.11 | 0.08 | 0.05 | 0.03 | 0.09 | 0.07 | 0.08 | 0.06 | ||
Note. RT: response time, Prop.: Proportion of correct responses, N: Novices, C: Club players A: Absent, P: Present.
Figure 2Interactions between complexity and other factors.
Data used for regressions.
| Level of Complexity | Complexity Components | Complexity | Dependent variable | |
| Piece | Empty square | RT | ||
| King | 1 | 0 | 1 | 1.24 |
| Check | 2 | 1.9 | 3.9 | 1.92 |
| Checkmate | 4.7 | 17.7 | 22.4 | 7.83 |
The numbers are means.
Note. The data from novice and club players were pooled as no effect of expertise on RTs in ecologically valid situations was detected.