| Literature DB >> 23144975 |
Masaya Tayama1, Masaru Tateno, Tae Woo Park, Wataru Ukai, Eri Hashimoto, Toshikazu Saito.
Abstract
Individuals with Asperger's Disorder (ASP) have difficulties in social reciprocity and in providing appropriate cooperative behavior. The Prisoner's Dilemma (PD) is a well-known model in game theory that illustrates the paradoxical disposition of interaction between two individuals with opposing interests, and may be a useful tool in the diagnosis of ASP in early childhood. In this study, we investigated the cognitive characteristics of ASP by using a modified PD game. The subjects were 29 individuals with ASP and 28 age- and IQ-matched controls. In the PD game, each of two players has two cards: card 1 represents cooperation and card 2 betrayal. The score each player obtains is decided according to a 2 x 2 payoff matrix and depends on the combination of their selections. The P-score ("P" for punishment) is defined as the score that is given when they both select betrayal. Comparing the two groups, the mean P-score at the end of the game and the mean total score were significantly higher in the ASP group, while the rate of selection of cooperative choice in both groups did not differ significantly. The classification of the shape of the graph according to fluctuation of the P-score revealed that in the ASP group only 2 cases (6.9%) showed continuous decrease of P-score compared to 8 control cases (28.6%) demonstrating similar results. However, the reasons were thought to be different: ASP subjects presumably selected card 2 because of a preference for the number itself, whereas control subjects preferentially chose this card to enhance their chance of winning the competition. It is often difficult to diagnose ASP in the young especially when they lack the distinctive clinical features of ASD in early childhood. Given the limited number of objective tools to evaluate the cognitive characteristics of ASP subjects, the PD game might be a useful diagnostic support tool for ASP.Entities:
Mesh:
Year: 2012 PMID: 23144975 PMCID: PMC3492237 DOI: 10.1371/journal.pone.0048794
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Subject Characteristics.
| Asperger’s disorder | Normal control |
| |
| n | 29 | 28 | |
| (Male/Female) | (17/12) | (18/10) | |
| Age | 17.4±2.5 | 17.8±2.8 | 0.600 |
| FSIQ | 103.2±14.6 | 105.5±13.5 | 0.547 |
| VIQ | 106.1±15.8 | 106.2±14.5 | 0.971 |
| PIQ | 98.0±16.7 | 103.3±11.7 | 0.171 |
IQ: Intelligence Quotient, FSIQ: full-scale IQ on Wechsler Adult Intelligence Scale (WAIS)-III, VIQ: Verbal IQ on WAIS-III, PIQ: Performance IQ on WAIS-III.
The p values were obtained by Student’s t-test. No significant differences were found between the 2 groups. The age of each group was indicated as the mean ± S.D.
Canonical 2×2 PD Payoff Matrix.
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| Cooperate | R, | S, |
| Defect | T, | P, |
The 2×2 matrix based on the combination of both players’ selection makes four different patterns of scores. In this matrix, R stands for Reward for mutual cooperation, P for Punishment for mutual defection, T for Temptation to defect and S for Sucker’s payoff. In these conditions, when the matrix fulfills the formula 2R > S+T and T > R >P> S, the game can be defined as Prisoner’s Dilemma.
The Payoff Matrix of This Study.
| B 1 | B 2 | |||
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| − |
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| − | − | − |
This 2×2 matrix indicates the score given to each player depending on the combination of their choices. The P-score, which goes to both players when they cooperate, at the beginning of the game was set as −4. The P-score changed according to the results of the previous trial. Scores in italics are given to player A and scores in bold are given to player B.
The Results of the PD Game.
| Asperger’s Disorder | Normal Control |
| |
| P-score at the end of the game** | 10.97±14.0 | −1.11±16.3 | 0.002 |
| Total score** | 204.76±168.5 | 36.21±218.3 | 0.001 |
| Selection of Card 1 (%) | 56.6±18.0 | 48.8±14.9 | 0.078 |
| Rate of TFT (%) | 57.8±18.3 | 53.2±11.9 | 0.274 |
| Rate of concession* (%) | 16.0±8.2 | 20.9±8.3 | 0.028 |
| Rate of defect (%) | 26.0±12.4 | 25.8±8.6 | 0.920 |
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*
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TFT: Tit for tat. The results are shown as mean ± S.D. The p values were obtained by Student’s t-test and considered significant when they were <0.05.
Figure 1Graphs of the Fluctuation of the P-score Classified into 4 Groups.
A: Upward type, B: Downward type, C: Repetition type, D: Unspecified type The solid lines represent the results of the ASP group and the broken lines that of the controls. The X axis represents the number of trial and the Y axis represents the P-score. Representative results of each group are shown in this figure. The difference in the depth of the color was given to make it easier for readers to distinguish each line.