Literature DB >> 23141481

Adaptive rehabilitation games.

Ouriel Barzilay1, Alon Wolf.   

Abstract

In conventional neuromuscular rehabilitation, patients are required to perform biomechanical exercises to recover their neuromotor abilities. These physiotherapeutic tasks are defined by the physiotherapist, according to his estimate of the patient's pathologic neuromotor function. The definition of the task is mainly qualitative and it is often merely demonstrated to the patient as a gesture to reproduce. Success of the treatment relies then on the accuracy and repetition of the motor training. We propose a novel approach to neuromotor training by combining the advantages of a virtual reality platform with biofeedback information on the training subject from biometric equipment and with the computational power of artificial neural networks. In a calibration stage, the subject performs motor training on a known task to train the network. Once trained, the tuned network generates a new patient-specific task, based on the definition of the subject's expected performance dictated by the therapist. The system was tested for upper limb rehabilitation on healthy subjects. We measured a 33% improvement in the triceps performance (p = 0.027). The novelty of the proposed approach lies in its use of learning systems to the estimation of biological models.
Copyright © 2012 Elsevier Ltd. All rights reserved.

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Year:  2012        PMID: 23141481     DOI: 10.1016/j.jelekin.2012.09.004

Source DB:  PubMed          Journal:  J Electromyogr Kinesiol        ISSN: 1050-6411            Impact factor:   2.368


  7 in total

1.  Effects of electromyographic biofeedback as an adjunctive therapy in the treatment of swallowing disorders: a systematic review of the literature.

Authors:  Lucas C Aragão Albuquerque; Leandro Pernambuco; Camila M da Silva; Marina Moura Chateaubriand; Hilton Justino da Silva
Journal:  Eur Arch Otorhinolaryngol       Date:  2019-02-15       Impact factor: 2.503

2.  An Adaptive Home-Use Robotic Rehabilitation System for the Upper Body.

Authors:  Ariel V Dowling; Ouriel Barzilay; Yuval Lombrozo; Alon Wolf
Journal:  IEEE J Transl Eng Health Med       Date:  2014-03-27       Impact factor: 3.316

Review 3.  Upper Limb Home-Based Robotic Rehabilitation During COVID-19 Outbreak.

Authors:  Hemanth Manjunatha; Shrey Pareek; Sri Sadhan Jujjavarapu; Mostafa Ghobadi; Thenkurussi Kesavadas; Ehsan T Esfahani
Journal:  Front Robot AI       Date:  2021-05-24

4.  Effects of feedback on activation of the quadriceps during weight-bearing tasks of the Wii.

Authors:  Fabiano Fernandes da Silva; Renato Aparecido de Souza; Eric Fernandes Dias; Landulfo Silveira; Antonio Balbin Villaverde
Journal:  J Phys Ther Sci       Date:  2015-06-30

5.  Novel Virtual Environment for Alternative Treatment of Children with Cerebral Palsy.

Authors:  Juliana M de Oliveira; Rafael Carneiro G Fernandes; Cristtiano S Pinto; Plácido R Pinheiro; Sidarta Ribeiro; Victor Hugo C de Albuquerque
Journal:  Comput Intell Neurosci       Date:  2016-06-14

6.  Autonomic Modulation in Duchenne Muscular Dystrophy during a Computer Task: A Prospective Control Trial.

Authors:  Mayra Priscila Boscolo Alvarez; Talita Dias da Silva; Francis Meire Favero; Vitor Engrácia Valenti; Rodrigo Daminello Raimundo; Luiz Carlos Marques Vanderlei; David M Garner; Carlos Bandeira de Mello Monteiro
Journal:  PLoS One       Date:  2017-01-24       Impact factor: 3.240

7.  Quantifying Postural Control during Exergaming Using Multivariate Whole-Body Movement Data: A Self-Organizing Maps Approach.

Authors:  Mike van Diest; Jan Stegenga; Heinrich J Wörtche; Jos B T M Roerdink; Gijsbertus J Verkerke; Claudine J C Lamoth
Journal:  PLoS One       Date:  2015-07-31       Impact factor: 3.240

  7 in total

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