Literature DB >> 23134423

Perceived game realism: a test of three alternative models.

Wannes Ribbens1.   

Abstract

Perceived realism is considered a key concept in explaining the mental processing of media messages and the societal impact of media. Despite its importance, little is known about its conceptualization and dimensional structure, especially with regard to digital games. The aim of this study was to test a six-factor model of perceived game realism comprised of simulational realism, freedom of choice, perceptual pervasiveness, social realism, authenticity, and character involvement and to assess it against an alternative single- and five-factor model. Data were collected from 380 male digital game users who judged the realism of the first-person shooter Half-Life 2 based upon their previous experience with the game. Confirmatory factor analysis was applied to investigate which model fits the data best. The results support the six-factor model over the single- and five-factor solutions. The study contributes to our knowledge of perceived game realism by further developing its conceptualization and measurement.

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Year:  2012        PMID: 23134423     DOI: 10.1089/cyber.2012.0212

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  1 in total

1.  Developing a model to evaluate and improve user experience with hand motions in virtual reality environments.

Authors:  Andres Mitre-Ortiz; Jaime Muñoz-Arteaga; Héctor Cardona-Reyes
Journal:  Univers Access Inf Soc       Date:  2022-05-26       Impact factor: 2.629

  1 in total

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