Literature DB >> 23020746

Social network games uncovered: motivations and their attitudinal and behavioral outcomes.

Jieun Lee1, Mira Lee, In Hyok Choi.   

Abstract

This study explores motivations for playing games on social network sites as well as attitudinal and behavioral outcomes of those motivations. A total of 324 college students in the United States participated in an online survey. Found were the six motivations for playing social network games (SNG): social interaction, self-presentation, fantasy/role playing, passing time/escapism, entertainment, and challenge/competition. Further, the findings demonstrated that different types of motivations influenced attitudes toward playing SNG and intentions to engage in different social network gaming activities differentially.

Mesh:

Year:  2012        PMID: 23020746     DOI: 10.1089/cyber.2012.0093

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  4 in total

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Authors:  Devadas Menon
Journal:  Heliyon       Date:  2022-05-14

Review 2.  Video Game Use in the Treatment of Amblyopia: Weighing the Risks of Addiction.

Authors:  Chaoying S Xu; Jessica S Chen; Ron A Adelman
Journal:  Yale J Biol Med       Date:  2015-09-03

3.  Who Pays to Play Freemium Games? The Profiles and Motivations of Players Who Make Purchases Within Social Casino Games.

Authors:  Sally M Gainsbury; Daniel L King; Alex M T Russell; Paul Delfabbro
Journal:  J Behav Addict       Date:  2016-06-16       Impact factor: 6.756

4.  A grounded theory approach to understanding in-game goods purchase.

Authors:  Xiaowei Cai; Javier Cebollada; Mónica Cortiñas
Journal:  PLoS One       Date:  2022-01-27       Impact factor: 3.240

  4 in total

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