| Literature DB >> 23020746 |
Jieun Lee1, Mira Lee, In Hyok Choi.
Abstract
This study explores motivations for playing games on social network sites as well as attitudinal and behavioral outcomes of those motivations. A total of 324 college students in the United States participated in an online survey. Found were the six motivations for playing social network games (SNG): social interaction, self-presentation, fantasy/role playing, passing time/escapism, entertainment, and challenge/competition. Further, the findings demonstrated that different types of motivations influenced attitudes toward playing SNG and intentions to engage in different social network gaming activities differentially.Mesh:
Year: 2012 PMID: 23020746 DOI: 10.1089/cyber.2012.0093
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715