| Literature DB >> 22970225 |
Yusuke Moriguchi1, Ikuko Shinohara.
Abstract
Children may treat an invisible entity as a live and thinking entity, known as an imaginary companion (IC). Some researchers suggest that this is simply pretend play, but it is possible that children experience agency in their interactions with ICs. Given the literature on cognitive science and social brain research, we hypothesize that young children may have an agent-perception system that responds to an invisible agent by which they may experience realistic agency in their interactions with ICs. In this study, children were introduced to an invisible agent and an invisible stone. However, they assigned biological and psychological properties to the agent but not the stone. The tendency of assigning such properties was stronger in children with ICs than in those without ICs. These results contribute to our understanding of cognitive and neural development in typical and atypical children.Entities:
Mesh:
Year: 2012 PMID: 22970225 PMCID: PMC3436893 DOI: 10.1371/journal.pone.0044463
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Experimental situation in the first study.
(A) Children were introduced to an invisible agent named Hikaru and asked a sequence of questions about the properties of the agent. (B) A participant hugging Hikaru.
Participant profiles.
| Chronological Age | Verbal Age | Girl | First-born | |
| Study 1 | ||||
| NIC (N = 24) | 52.1 (11.5) | 55.8 (14.5) | 33% | 29% |
| IC (N = 26) | 55.6 (14.3) | 58.4 (13.6) | 68% | 72% |
| n.s. | n.s. | * | * | |
| Study 2 | ||||
| NIC (N = 17) | 52.0 (10.6) | 51.5 (13.3) | 41% | 29% |
| IC (N = 17) | 54.2 (13.8) | 57.6 (14.8) | 77% | 76% |
| n.s. | n.s. | * | * |
Note. *P<.05.
Figure 2Results of the experiments.
(A) Study 1. The response score was the proportion of “yes” responses (range 0–1.0). Score 0 means that children did not regard the item as an agent, whereas score 1 means that children attributed the item with biological and psychological properties. BIO = Biological, PSY = Psychological, PER = Perceptual. (B) Study 2.
Examples of spontaneous references to an imaginary agent.
| (After Hikaru “left” the room) |
| E1 & E2: Will he come back? |
| C: He may |
| E1 & 2: (laughing) |
| C: Because he is late. |
| E1: He may be pooping. |
| E1: The bathroom is far. Please wait for a moment. |
| E2: OK, let’s see… |
| E1: While waiting… |
| C: (Spontaneously looking at the door) Hikaru |
| E1: Did he come back? |
| C: He |
| E1: I’ll ask Hikaru something. (to Hikaru) Where is the toy? |
| C: (Hikaru) |
Note: C = Child, E1 = The first experimenter, E2 = The second experimenter.
Descriptions of Imaginary Companions.
| Name | |
| Invisible friends (N = 8a) | |
| Umechan | An invisible girl who taught the child everything |
| Akari | A small person named after a real friend |
| Stuffed animals (N = 35 | |
| Kumachan | A male bear who was big and play with the child anytime |
| Chuchu | An imaginary mouse |
| Mimi | An imaginary rabbit who was a baby |
Note. aStudy 1 N = 6, Study 2 N = 2.
Study 1 N = 20, Study 2 N = 15.