Literature DB >> 22884437

Participating in a virtual reality balance exercise program can reduce risk and fear of falls.

Devinder K A Singh1, Bala S Rajaratnam, Vijayakumar Palaniswamy, Hannah Pearson, Vimal P Raman, Pei Sien Bong.   

Abstract

OBJECTIVE: The objective of this study was to quantify the effectiveness of virtual reality balance games (VRBG) to decrease risk and fear of falls among women.
METHODS: Thirty six community dwelling women aged 56 and above were randomly divided into experimental (exercises using VRBG focus on improving balance) and control (conventional balance exercises) groups. Both groups attended a twice 6 weekly exercise session for an hour. Risk and fear of falls were measured with Physiological Profile Approach (PPA) and Activity Specific Balance Scale (ABC-6). Pre and post intervention differences between the groups were examined using two way repeated measures ANOVA.
RESULTS: Both VRBG and conventional balance exercise groups had significant decrease in PPA (p<0.001) and ABC-6 (p<0.01) after the interventions. However, no significant effects were demonstrated between the groups in PPA (p=0.18) and ABC-6 (p=0.25) post intervention. Time and group interaction effect were not significant for PPA (p=0.18) and ABC-6 (p=0.45).
CONCLUSIONS: Practising VRBG can increase balance confidence and decrease risk of falls among community dwelling women.
Copyright © 2012 Elsevier Ireland Ltd. All rights reserved.

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Year:  2012        PMID: 22884437     DOI: 10.1016/j.maturitas.2012.07.011

Source DB:  PubMed          Journal:  Maturitas        ISSN: 0378-5122            Impact factor:   4.342


  12 in total

1.  Attentional Demand of a Virtual Reality-Based Reaching Task in Nondisabled Older Adults.

Authors:  Yi-An Chen; Yu-Chen Chung; Rachel Proffitt; Eric Wade; Carolee Winstein
Journal:  J Mot Learn Dev       Date:  2015-12

Review 2.  Exercise for reducing fear of falling in older people living in the community.

Authors:  Denise Kendrick; Arun Kumar; Hannah Carpenter; G A Rixt Zijlstra; Dawn A Skelton; Juliette R Cook; Zoe Stevens; Carolyn M Belcher; Deborah Haworth; Sheena J Gawler; Heather Gage; Tahir Masud; Ann Bowling; Mirilee Pearl; Richard W Morris; Steve Iliffe; Kim Delbaere
Journal:  Cochrane Database Syst Rev       Date:  2014-11-28

3.  Does the Inclusion of Virtual Reality Games within Conventional Rehabilitation Enhance Balance Retraining after a Recent Episode of Stroke?

Authors:  B S Rajaratnam; J Gui Kaien; K Lee Jialin; Kwek Sweesin; S Sim Fenru; Lee Enting; E Ang Yihsia; Ng Keathwee; Su Yunfeng; W Woo Yinghowe; S Teo Siaoting
Journal:  Rehabil Res Pract       Date:  2013-08-18

4.  Virtual reality training improves balance function.

Authors:  Yurong Mao; Peiming Chen; Le Li; Dongfeng Huang
Journal:  Neural Regen Res       Date:  2014-09-01       Impact factor: 5.135

Review 5.  Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review.

Authors:  Yocheved Laufer; Gali Dar; Einat Kodesh
Journal:  Clin Interv Aging       Date:  2014-10-23       Impact factor: 4.458

6.  The Influence of Video Game Training with and without Subpatelar Bandage in Mobility and Gait Speed on Elderly Female Fallers.

Authors:  Isabela Feitosa de Carvalho; Gianluca Loyolla Montanari Leme; Marcos Eduardo Scheicher
Journal:  J Aging Res       Date:  2018-03-26

Review 7.  The Effect of Mixed Reality Technologies for Falls Prevention Among Older Adults: Systematic Review and Meta-analysis.

Authors:  Anna Nishchyk; Weiqin Chen; Are Hugo Pripp; Astrid Bergland
Journal:  JMIR Aging       Date:  2021-06-30

8.  Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases.

Authors:  Valeska Gatica-Rojas; Guillermo Méndez-Rebolledo
Journal:  Neural Regen Res       Date:  2014-04-15       Impact factor: 5.135

Review 9.  Combining Dopaminergic Facilitation with Robot-Assisted Upper Limb Therapy in Stroke Survivors: A Focused Review.

Authors:  Duc A Tran; Marta Pajaro-Blazquez; Jean-Francois Daneault; Jaime G Gallegos; Jose Pons; Felipe Fregni; Paolo Bonato; Ross Zafonte
Journal:  Am J Phys Med Rehabil       Date:  2016-06       Impact factor: 2.159

10.  Effects of Kinect exergames on balance training among community older adults: A randomized controlled trial.

Authors:  Chi-Min Yang; Jun Scott Chen Hsieh; Yi-Chen Chen; Shu-Yu Yang; Hao-Chiang Koong Lin
Journal:  Medicine (Baltimore)       Date:  2020-07-10       Impact factor: 1.817

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