Literature DB >> 22823138

Therapy in virtual environments--clinical and ethical issues.

Peter M Yellowlees1, Kevin M Holloway, Michelle Burke Parish.   

Abstract

BACKGROUND: As virtual reality and computer-assisted therapy strategies are increasingly implemented for the treatment of psychological disorders, ethical standards and guidelines must be considered. This study determined a set of ethical and legal guidelines for treatment of post-traumatic stress disorder (PTSD)/traumatic brain injury (TBI) in a virtual environment incorporating the rights of an individual who is represented by an avatar.
MATERIALS AND METHODS: A comprehensive literature review was undertaken. An example of a case study of therapy in Second Life (a popular online virtual world developed by Linden Labs) was described.
RESULTS: Ethical and legal considerations regarding psychiatric treatment of PTSD/TBI in a virtual environment were examined. The following issues were described and discussed: authentication of providers and patients, informed consent, patient confidentiality, patient well-being, clinician competence (licensing and credentialing), training of providers, insurance for providers, the therapeutic environment, and emergencies. Ethical and legal guidelines relevant to these issues in a virtual environment were proposed.
CONCLUSIONS: Ethical and legal issues in virtual environments are similar to those that occur in the in-person world. Individuals represented by an avatar have the rights equivalent to the individual and should be treated as such.

Entities:  

Mesh:

Year:  2012        PMID: 22823138     DOI: 10.1089/tmj.2011.0195

Source DB:  PubMed          Journal:  Telemed J E Health        ISSN: 1530-5627            Impact factor:   3.536


  7 in total

1.  Embodied Conversational Agents for the Detection and Prevention of Suicidal Behaviour: Current Applications and Open Challenges.

Authors:  Juan Martínez-Miranda
Journal:  J Med Syst       Date:  2017-07-28       Impact factor: 4.460

Review 2.  What Role Can Avatars Play in e-Mental Health Interventions? Exploring New Models of Client-Therapist Interaction.

Authors:  Imogen C Rehm; Emily Foenander; Klaire Wallace; Jo-Anne M Abbott; Michael Kyrios; Neil Thomas
Journal:  Front Psychiatry       Date:  2016-11-18       Impact factor: 4.157

Review 3.  Computer-Controlled Virtual Humans in Patient-Facing Systems: Systematic Review and Meta-Analysis.

Authors:  Debaleena Chattopadhyay; Tengteng Ma; Hasti Sharifi; Pamela Martyn-Nemeth
Journal:  J Med Internet Res       Date:  2020-07-30       Impact factor: 5.428

Review 4.  Ethical Challenges of Using Virtual Environments in the Assessment and Treatment of Psychopathological Disorders.

Authors:  Thomas D Parsons
Journal:  J Clin Med       Date:  2021-01-20       Impact factor: 4.241

5.  Use of a time-of-flight camera with an Omek Beckon™ framework to analyze, evaluate and correct in real time the verticality of multiple sclerosis patients during exercise.

Authors:  Gonzalo Eguíluz; María Begoña García
Journal:  Int J Environ Res Public Health       Date:  2013-11-04       Impact factor: 3.390

6.  Mobile mental health care--an opportunity for India.

Authors:  Peter Yellowlees; Steven Chan
Journal:  Indian J Med Res       Date:  2015-10       Impact factor: 2.375

7.  Development of the eTAP-T: A measure of mental health professionals' attitudes and process towards e-interventions.

Authors:  Bonnie A Clough; Dale P Rowland; Leanne M Casey
Journal:  Internet Interv       Date:  2019-10-21
  7 in total

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