Literature DB >> 22818394

Stereoscopic 3D entertainment and its effect on viewing comfort: comparison of children and adults.

Monika Pölönen1, Toni Järvenpää, Beatrice Bilcu.   

Abstract

Children's and adults' viewing comfort during stereoscopic three-dimensional film viewing and computer game playing was studied. Certain mild changes in visual function, heterophoria and near point of accommodation values, as well as eyestrain and visually induced motion sickness levels were found when single setups were compared. The viewing system had an influence on viewing comfort, in particular for eyestrain levels, but no clear difference between two- and three-dimensional systems was found. Additionally, certain mild changes in visual functions and visually induced motion sickness levels between adults and children were found. In general, all of the system-task combinations caused mild eyestrain and possible changes in visual functions, but these changes in magnitude were small. According to subjective opinions that further support these measurements, using a stereoscopic three-dimensional system for up to 2 h was acceptable for most of the users regardless of their age.
Copyright © 2012 Elsevier Ltd and The Ergonomics Society. All rights reserved.

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Year:  2012        PMID: 22818394     DOI: 10.1016/j.apergo.2012.06.006

Source DB:  PubMed          Journal:  Appl Ergon        ISSN: 0003-6870            Impact factor:   3.661


  4 in total

1.  Viewing 3D TV over two months produces no discernible effects on balance, coordination or eyesight.

Authors:  Jenny C A Read; Alan Godfrey; Iwo Bohr; Jennifer Simonotto; Brook Galna; Tom V Smulders
Journal:  Ergonomics       Date:  2016-01-13       Impact factor: 2.778

2.  Curved TVs improved watching experience when display curvature radii approached viewing distances: Effects of display curvature radius, viewing distance, and lateral viewing position on TV watching experience.

Authors:  Sungryul Park; Gyouhyung Kyung; Jihhyeon Yi; Donghee Choi; Songil Lee
Journal:  PLoS One       Date:  2020-02-06       Impact factor: 3.240

3.  Heart rate variability (HRV) during virtual reality immersion.

Authors:  Marzena Malińska; Krystyna Zużewicz; Joanna Bugajska; Andrzej Grabowski
Journal:  Int J Occup Saf Ergon       Date:  2015

4.  Incidence and severity of Visually Induced motion Sickness during 3D laparoscopy In Operators who had No experience with it (VISION).

Authors:  Young Gi Han; Taejong Song; Hyuna Kang; Du-Young Kang; Tae Yun Oh
Journal:  Wideochir Inne Tech Maloinwazyjne       Date:  2020-04-20       Impact factor: 1.195

  4 in total

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