Literature DB >> 22791664

The LINDSAY Virtual Human Project: an immersive approach to anatomy and physiology.

Janet K Tworek1, Heather A Jamniczky, Christian Jacob, Benedikt Hallgrímsson, Bruce Wright.   

Abstract

The increasing number of digital anatomy teaching software packages challenges anatomy educators on how to best integrate these tools for teaching and learning. Realistically, there exists a complex interplay of design, implementation, politics, and learning needs in the development and integration of software for education, each of which may be further amplified by the somewhat siloed roles of programmers, faculty, and students. LINDSAY Presenter is newly designed software that permits faculty and students to model and manipulate three-dimensional anatomy presentations and images, while including embedded quizzes, links, and text-based content. A validated tool measuring impact across pedagogy, resources, interactivity, freedom, granularity, and factors outside the immediate learning event was used in conjunction with observation, field notes, and focus groups to critically examine the impact of attitudes and perceptions of all stakeholders in the early implementation of LINDSAY Presenter before and after a three-week trial period with the software. Results demonstrate that external, personal media usage, along with students' awareness of the need to apply anatomy to clinical professional situations drove expectations of LINDSAY Presenter. A focus on the software over learning, which can be expected during initial orientation, surprisingly remained after three weeks of use. The time-intensive investment required to create learning content is a detractor from user-generated content and may reflect the consumption nature of other forms of digital learning. Early excitement over new technologies needs to be tempered with clear understanding of what learning is afforded, and how these constructively support future application and integration into professional practice.
Copyright © 2012 American Association of Anatomists.

Entities:  

Mesh:

Year:  2012        PMID: 22791664     DOI: 10.1002/ase.1301

Source DB:  PubMed          Journal:  Anat Sci Educ        ISSN: 1935-9772            Impact factor:   5.958


  5 in total

1.  Instructional Design of Virtual Learning Resources for Anatomy Education.

Authors:  Nicolette S Birbara; Nalini Pather
Journal:  Adv Exp Med Biol       Date:  2021       Impact factor: 2.622

Review 2.  Using Technology to Meet the Challenges of Medical Education.

Authors:  Phyllis A Guze
Journal:  Trans Am Clin Climatol Assoc       Date:  2015

3.  Distance learning ects and flipped classroom in the anatomy learning: comparative study of the use of augmented reality, video and notes.

Authors:  Javier Ferrer-Torregrosa; Miguel Ángel Jiménez-Rodríguez; Javier Torralba-Estelles; Fernanda Garzón-Farinós; Marcelo Pérez-Bermejo; Nadia Fernández-Ehrling
Journal:  BMC Med Educ       Date:  2016-09-01       Impact factor: 2.463

4.  The comparison of teaching efficiency between virtual reality and traditional education in medical education: a systematic review and meta-analysis.

Authors:  Guanjie Zhao; Minjie Fan; Yibiao Yuan; Fei Zhao; Huaxing Huang
Journal:  Ann Transl Med       Date:  2021-02

5.  The Role of Technology in Anatomy Teaching: Striking the Right Balance.

Authors:  Alexander Zargaran; Mohammed Adil Turki; Jared Bhaskar; Harry Victor Michael Spiers; David Zargaran
Journal:  Adv Med Educ Pract       Date:  2020-03-31
  5 in total

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