Literature DB >> 22750957

Novel virtual reality system integrating online self-face viewing and mirror visual feedback for stroke rehabilitation: rationale and feasibility.

Shimon Shiri1, Uri Feintuch, Adi Lorber-Haddad, Elior Moreh, Dvora Twito, Maya Tuchner-Arieli, Zeev Meiner.   

Abstract

PURPOSE: To introduce the rationale of a novel virtual reality system based on self-face viewing and mirror visual feedback, and to examine its feasibility as a rehabilitation tool for poststroke patients.
METHOD: A novel motion capture virtual reality system integrating online self-face viewing and mirror visual feedback has been developed for stroke rehabilitation.The system allows the replacement of the impaired arm by a virtual arm. Upon making small movements of the paretic arm, patients view themselves virtually performing healthy full-range movements. A sample of 6 patients in the acute poststroke phase received the virtual reality treatment concomitantly with conservative rehabilitation treatment. Feasibility was assessed during 10 sessions for each participant.
RESULTS: All participants succeeded in operating the system, demonstrating its feasibility in terms of adherence and improvement in task performance. Patients' performance within the virtual environment and a set of clinical-functional measures recorded before the virtual reality treatment, at 1 week, and after 3 months indicated neurological status and general functioning improvement.
CONCLUSIONS: These preliminary results indicate that this newly developed virtual reality system is safe and feasible. Future randomized controlled studies are required to assess whether this system has beneficial effects in terms of enhancing upper limb function and quality of life in poststroke patients.

Entities:  

Mesh:

Year:  2012        PMID: 22750957     DOI: 10.1310/tsr1904-277

Source DB:  PubMed          Journal:  Top Stroke Rehabil        ISSN: 1074-9357            Impact factor:   2.119


  8 in total

1.  Exploring the impact of visual and movement based priming on a motor intervention in the acute phase post-stroke in persons with severe hemiparesis of the upper extremity.

Authors:  Jigna Patel; Qinyin Qiu; Mathew Yarossi; Alma Merians; Supriya Massood; Eugene Tunik; Sergei Adamovich; Gerard Fluet
Journal:  Disabil Rehabil       Date:  2016-09-16       Impact factor: 3.033

2.  Elevating hope among children with Attention deficit and hyperactivity disorder through virtual reality.

Authors:  Shimon Shiri; Ariel Tenenbaum; Orly Sapir-Budnero; Isaiah D Wexler
Journal:  Front Hum Neurosci       Date:  2014-05-07       Impact factor: 3.169

3.  Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study.

Authors:  Bernadette C Tobler-Ammann; Elif Surer; Eling D de Bruin; Marco Rabuffetti; N Alberto Borghese; Renato Mainetti; Michele Pirovano; Lia Wittwer; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2017-08-25       Impact factor: 4.143

Review 4.  Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy.

Authors:  Els Knippenberg; Jonas Verbrugghe; Ilse Lamers; Steven Palmaers; Annick Timmermans; Annemie Spooren
Journal:  J Neuroeng Rehabil       Date:  2017-06-24       Impact factor: 4.262

Review 5.  Do Robotics and Virtual Reality Add Real Progress to Mirror Therapy Rehabilitation? A Scoping Review.

Authors:  Nelly Darbois; Albin Guillaud; Nicolas Pinsault
Journal:  Rehabil Res Pract       Date:  2018-08-19

Review 6.  What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review.

Authors:  Nina Rohrbach; Emily Chicklis; Danielle Elaine Levac
Journal:  J Neuroeng Rehabil       Date:  2019-06-27       Impact factor: 4.262

Review 7.  The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation.

Authors:  N Barrett; I Swain; C Gatzidis; C Mecheraoui
Journal:  J Rehabil Assist Technol Eng       Date:  2016-05-09

8.  The Effect of Trunk Stability Training Based on Visual Feedback on Trunk Stability, Balance, and Upper Limb Function in Stroke Patients: A Randomized Control Trial.

Authors:  Seok-Hui Yang; Eun-Jung Chung; Jin Lee; Su-Hyun Lee; Byoung-Hee Lee
Journal:  Healthcare (Basel)       Date:  2021-05-02
  8 in total

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