Literature DB >> 22713415

Using virtual reality to rehabilitate neglect.

A Sedda1, N A Borghese, M Ronchetti, R Mainetti, F Pasotti, G Beretta, G Bottini.   

Abstract

PURPOSE: Virtual Reality (VR) platforms gained a lot of attention in the rehabilitation field due to their ability to engage patients and the opportunity they offer to use real world scenarios. As neglect is characterized by an impairment in exploring space that greatly affects daily living, VR could be a powerful tool compared to classical paper and pencil tasks and computer training. Nevertheless, available platforms are costly and obstructive. Here we describe a low cost platform for neglect rehabilitation, that using consumer equipments allows the patient to train at home in an intensive fashion.
METHOD: We tested the platform on IB, a chronic neglect patient, who did not benefit from classical rehabilitation.
RESULTS: Our results show that IB improved both in terms of neglect and attention. Importantly, these ameliorations lasted at a follow up evaluation 5 months after the last treatment session and generalized to everyday life activities.
CONCLUSIONS: VR platforms built using equipment technology and following theoretical principles on brain functioning may induce greater ameliorations in visuo-spatial deficits than classical paradigms possibly thanks to the real world scenarios in association with the "visual feedback" of the patient's own body operating in the virtual environment.

Entities:  

Mesh:

Year:  2013        PMID: 22713415      PMCID: PMC5213127          DOI: 10.3233/BEN-2012-129006

Source DB:  PubMed          Journal:  Behav Neurol        ISSN: 0953-4180            Impact factor:   3.342


  6 in total

1.  Differing effects of an immersive virtual reality programme on unilateral spatial neglect on activities of daily living.

Authors:  Kazuhiro Yasuda; Daisuke Muroi; Mizuki Hirano; Kenta Saichi; Hiroyasu Iwata
Journal:  BMJ Case Rep       Date:  2018-03-09

2.  Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update.

Authors:  S Cavedoni; P Cipresso; V Mancuso; F Bruni; E Pedroli
Journal:  Virtual Real       Date:  2022-05-30       Impact factor: 4.697

Review 3.  Assessment and rehabilitation of neglect using virtual reality: a systematic review.

Authors:  Elisa Pedroli; Silvia Serino; Pietro Cipresso; Federica Pallavicini; Giuseppe Riva
Journal:  Front Behav Neurosci       Date:  2015-08-25       Impact factor: 3.558

4.  Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study.

Authors:  Bernadette C Tobler-Ammann; Elif Surer; Eling D de Bruin; Marco Rabuffetti; N Alberto Borghese; Renato Mainetti; Michele Pirovano; Lia Wittwer; Ruud H Knols
Journal:  JMIR Serious Games       Date:  2017-08-25       Impact factor: 4.143

5.  Videogame based neglect rehabilitation: a role for spatial remapping and multisensory integration?

Authors:  N A Borghese; G Bottini; A Sedda
Journal:  Front Hum Neurosci       Date:  2013-04-02       Impact factor: 3.169

Review 6.  Novel insights in the rehabilitation of neglect.

Authors:  Luciano Fasotti; Marlies van Kessel
Journal:  Front Hum Neurosci       Date:  2013-11-15       Impact factor: 3.169

  6 in total

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