| Literature DB >> 22629133 |
Abstract
According to the evidence of direct relationships among space, numbers, and finger representations, a random movement generation (RMG) task was employed in order to investigate whether numerical exposure can influence the finger selection of healthy humans. To this purpose a group of participants were asked to generate random finger movements during the exposure to several numerical cues. Although participants were explicitly asked to move finger as random as possible, results showed that left-hand fingers were moved more frequently than right-hand fingers when low numerical cues (from 1 to 3) were presented, and, vice versa, right-hand fingers were moved more frequently than left-hand fingers when high numerical cues (ranged from 7 to 9) were presented. The current result suggests that spontaneous actions can be affected by abstract information, providing an evidence that numerical concepts can influence low-level, non-goal-directed behaviours.Entities:
Mesh:
Year: 2012 PMID: 22629133 PMCID: PMC3353301 DOI: 10.1100/2012/347068
Source DB: PubMed Journal: ScientificWorldJournal ISSN: 1537-744X
Figure 1Example of typical trial sequence.
Figure 2Influence of numerical magnitude on random movement generation. The graph plots the percentage of finger movements on the exposure to high (ranging from 7 to 9), middle (ranging from 4 to 6), and low numbers (ranging from 1 to 3). The interstimulus intervals were set up at 300 and 800 milliseconds (ms). Vertical bars indicate standard error. *indicates significant differences, P level = 0.05.
Figure 3The figure plots the percentage average of finger movements for the eight keys of the keyboard during the exposure to the nine numerical cues at 300 msec of ISI. The ordinate represents the proportion of responses generated with a finger; the abscissa represents the displayed numerical cue.