Literature DB >> 22628143

Video game performances are preserved in ADHD children compared with controls.

Stéphanie Bioulac1, Stéphanie Lallemand2, Colette Fabrigoule2, Anne-Laure Thoumy3, Pierre Philip2, Manuel Pierre Bouvard3.   

Abstract

OBJECTIVE: Although ADHD and excessive video game playing have received some attention, few studies have explored the performances of ADHD children when playing video games. The authors hypothesized that performances of ADHD children would be as good as those of control children in motivating video games tasks but not in the Continuous Performance Test II (CPT II).
METHOD: The sample consisted of 26 ADHD children and 16 control children. Performances of ADHD and control children were compared on three commercially available games, on the repetition of every game, and on the CPT II.
RESULTS: ADHD children had lower performances on the CPT II than did controls, but they exhibited equivalent performances to controls when playing video games at both sessions and on all three games.
CONCLUSION: When playing video games, ADHD children present no difference in inhibitory performances compared with control children. This demonstrates that cognitive difficulties in ADHD are task dependent.
© 2012 SAGE Publications.

Entities:  

Keywords:  ADHD; Continuous Performance Test (CPT); performances; video games

Mesh:

Year:  2012        PMID: 22628143     DOI: 10.1177/1087054712443702

Source DB:  PubMed          Journal:  J Atten Disord        ISSN: 1087-0547            Impact factor:   3.256


  4 in total

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Journal:  Front Psychol       Date:  2014-10-06

2.  Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhood.

Authors:  Sandra Dörrenbächer; Philipp M Müller; Johannes Tröger; Jutta Kray
Journal:  Front Psychol       Date:  2014-11-13

3.  Real and virtual worlds alike: Adolescents' psychopathology is reflected in their videogame virtual behaviors.

Authors:  Aviv Segev; Hila Gabay-Weschler; Yossi Naar; Hagai Maoz; Yuval Bloch
Journal:  PLoS One       Date:  2017-07-14       Impact factor: 3.240

4.  An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study.

Authors:  Jun Wen Tan; Kian Bee Ng; Sreenivasulu Reddy Mogali
Journal:  JMIR Serious Games       Date:  2022-01-10       Impact factor: 4.143

  4 in total

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