| Literature DB >> 22563454 |
Carolina Feher da Silva1, Marcus Vinícius Chrysóstomo Baldo.
Abstract
Although praised for their rationality, humans often make poor decisions, even in simple situations. In the repeated binary choice experiment, an individual has to choose repeatedly between the same two alternatives, where a reward is assigned to one of them with fixed probability. The optimal strategy is to perseverate with choosing the alternative with the best expected return. Whereas many species perseverate, humans tend to match the frequencies of their choices to the frequencies of the alternatives, a sub-optimal strategy known as probability matching. Our goal was to find the primary cognitive constraints under which a set of simple evolutionary rules can lead to such contrasting behaviors. We simulated the evolution of artificial populations, wherein the fitness of each animat (artificial animal) depended on its ability to predict the next element of a sequence made up of a repeating binary string of varying size. When the string was short relative to the animats' neural capacity, they could learn it and correctly predict the next element of the sequence. When it was long, they could not learn it, turning to the next best option: to perseverate. Animats from the last generation then performed the task of predicting the next element of a non-periodical binary sequence. We found that, whereas animats with smaller neural capacity kept perseverating with the best alternative as before, animats with larger neural capacity, which had previously been able to learn the pattern of repeating strings, adopted probability matching, being outperformed by the perseverating animats. Our results demonstrate how the ability to make predictions in an environment endowed with regular patterns may lead to probability matching under less structured conditions. They point to probability matching as a likely by-product of adaptive cognitive strategies that were crucial in human evolution, but may lead to sub-optimal performances in other environments.Entities:
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Year: 2012 PMID: 22563454 PMCID: PMC3341397 DOI: 10.1371/journal.pone.0034371
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Neural Network Architectures Used in the Simulations.
Two different neural network architectures were used in the simulations. Networks had one input node, one or two layers of four hidden nodes, and one output node.
Figure 2Prediction Accuracy and Average Response for Different Pattern Lengths in Both Tasks (Pattern, Random).
The prediction accuracy and average response for different pattern lengths in both tasks: Pattern, when the sequence was formed by a repeating pattern, and Random, when the sequence was shuffled randomly. In different simulations, the animats had 4 (figure panel A) or 8 (figure panel B) hidden nodes. The error bars are the standard errors for n = 12. PM = Expected average response for animats that do probability matching. Max = Expected average response for animats that perseverate. Random PM = Expected accuracy for animats that do probability matching in the random task. Random Max = Expected accuracy for animats that perseverate in the random task.
Example outcomes resulting from repetitive input patterns of length 3 and 729.
| Pattern length | Task | Outcome | |
| 3 | Pattern matching | Input Sequence | 10110110110110110110110110 |
| Animat’s Prediction | 10110110110110110110110110 | ||
| Random sequence | Input Sequence | 11111111001011110000111110 | |
| Animat’s Prediction | 10011101111111101101111011 | ||
| 729 | Pattern matching | Input Sequence | 01111111110011100111100011 |
| Animat’s Prediction | 11111111111111111111111111 | ||
| Random sequence | Input Sequence | 11011011011111110010011010 | |
| Animat’s Prediction | 11101111111111111111111111 | ||
Example of outcomes resulting from repetitive input patterns of length 3 and 729 under two task conditions: Pattern matching (when the animat evolved in an environment where it had to predict the next element of a sequence composed of a repetitive string of length 3 or 729), and Random sequence (when the animat, after evolving under a repetitive string of length 3 or 729, had to predict the next element of a completely random sequence). For sequences composed by short strings (3 digit long), the animat predicts all the elements correctly (pattern matching), but does probability matching when faced with the prediction of the next element in a shuffled random sequence. When the input sequence is composed of a very long repetitive string (729-digit long), the animat is not able to learn it, adopting a perseveration strategy, making many (expected) mistakes; but when the same animat has to predict the next element of a randomly shuffled sequence, it perseverates as well, achieving a better performance in comparison with the animats that had been able to learn a short-patterned sequence (3-digit long).
Figure 3Accuracy for Different Strategies and Frequencies of Majority Digit in the Repeated Binary Choice Experiment.
Predicted accuracy in the repeated binary choice experiment depending on the frequency of the majority digit and the employed strategy: PM (probability matching without pattern decoding), Max (perseveration) and Pattern (pattern decoding). For all digit frequencies except the frequency 1.0, the difference in accuracy between pattern decoding and perseveration (arrow A) is larger than the difference in accuracy between perseveration and probability matching without pattern decoding (arrow B).