| Literature DB >> 22558367 |
Joseph T Sakai1, Manish S Dalwani, Heather L Gelhorn, Susan K Mikulich-Gilbertson, Thomas J Crowley.
Abstract
BACKGROUND: Youth with conduct problems (CP) often make decisions which value self-interest over the interests of others. Self-benefiting behavior despite loss to others is especially common among youth with CP and callous-unemotional traits (CU). Such behavioral tendencies are generally measured using self- or observer-report. We are unaware of attempts to measure this tendency with a behavioral paradigm. METHODS/PRINCIPALEntities:
Mesh:
Year: 2012 PMID: 22558367 PMCID: PMC3338604 DOI: 10.1371/journal.pone.0036158
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Between group comparisons – demographics.
| Section 1: | Section2: | |||||||
| Pts (n = 20) | Cts (n = 19) | p-value | Pts-CU (n = 14) | Cts-NoCU (n = 16) | p-value | |||
|
| Age (years) | 15.9 (0.99) | 15.7 (0.75) | 0.56 | 15.9 (0.83) | 15.8 (0.77) | 0.55 | |
| Sex: male | 75.0% (15) | 78.9% (15) | >0.99 | 78.6% (11) | 75% (12) | >0.99 | ||
| Race | White | 65.0% (13) | 68.4% (13) | 0.82 | 64.3% (9) | 68.8% (11) | 0.80 | |
| African American | 15.0% (3) | 15.8% (3) | 7.1% (1) | 12.5% (2) | ||||
| Other/mixed race | 20.0% (4) | 15.8% (3) | 28.6% (4) | 18.8% (3) | ||||
| Hispanic | 15% (3) | 16% (3) | >0.99 | 14.3% (2) | 18.8% (3) | >0.99 | ||
| SES | 41.7 (12.23) | 35.3 (11.39) | 0.10 | 41.6 (12.83) | 36.6 (12.02) | 0.29 | ||
Section 1- all patients (n = 20) and all controls (n = 19); Section 2 – subset of patients with callous unemotional traits (CU) and controls without CU; mean (sd) or % (n).
Abbreviations: Cts = controls; CU = utilizing questions 3,5,6 and 8 from the ICU we determined whether subjects would qualify for the Callous and Unemotional Specifier for Conduct Disorder recently proposed for inclusion in the Diagnostic Statistical Manual-V (DSM-V); NoCU = not meeting the Callous and Unemotional Specifier; Pts = patient; SES = socioeconomic status.
Footnotes:
Fisher's Exact Test;
due to small cell sizes, comparison is of whites vs. all others.
Figure 1AlAn's game trials: screen-captures with associated timing (example Active Trial shown).
Note: A. An offer in which the subject will receive 32 cents and the Red Cross donation will be reduced by 8 cents (5 seconds); B. When the red ball turns green, subjects have one second to press one computer key to accept the offer, or a different key to reject it; C. The thermometers and counters then show how much money the subject has accrued. Here the subject accepted so the “You” counter now reads 32 cents and the “Red Cross” counter reads $15.92); D. Gray fixation screen.
Figure 2The AlAn's game: description of three trial types.
2.A: Matrix with “You Gain” values (Y axis) and “Red Cross Loses” values (X axis) in cents. Each cell in the matrix represents a single offer. AT = active trials; arrow from AT points to a screencapture showing a sample active trial in which “You” will get 2 cents but the Red Cross donation will decrease by 64 cents. Note that the “You” amount varies independently from the “Red Cross” amount. A = Attention-Control; trials in which either a “Yes” results in a loss for both subject and Red Cross (top row of matrix), or a “Yes” results in gain for the subject and no loss for the Red Cross (first column of matrix); arrow from A points to a screencapture showing a sample Attention-Control trial in which “You” will lose 2 cents and the Red Cross donation will decrease by 32 cents. Note: Thicker borders indicate the quadrants for which percentage of “Yes” responses across those 9 Active Trials were calculated (see Materials and Methods, Data Analyses, Between-Group analyses). 2.B: C = Calculations, in which subjects decide whether the “You” number is bigger than the Red Cross number; arrow points to a screencapture showing a sample calculation trial in which the “You” number (4 cents) is not bigger than the “Red Cross” number (8 cents).
Between group comparisons: callousness and AlAn's game.
| Section 1: | Section2: | |||||||
| Pts (n = 20) | Cts (n = 19) | p-value | Pts-CU (n = 14) | Cts-NoCU (n = 16) | p-value | |||
|
| ICU | 30.5 (9.68) | 23.4 (7.10) | 0.01 | 33.7 (9.63) | 21.5 (4.98) | <0.001 | |
| APSD | Callous | 4.9 (1.31) | 3.2 (1.44) | 0.001 | 5.1 (1.41) | 2.8 (1.05) | <0.001 | |
|
| Red Cross VAS | 84.6 (17.52) | 85.4 (11.63) | 0.74 | 88.1 (10.52) | 86.4 (10.61) | 0.64 | |
| Social Desirability Scale | 15.0 (5.56) | 15.8 (5.22) | 0.58 | 14.4 (5.43) | 15.9 (5.42) | 0.45 | ||
| CPCBCL | 77.0 (8.41) | 53.3 (4.19) | <0.001 | 77.4 (8.77) | 53.6 (4.46) | <0.001 | ||
| CPYSR | 69.8 (7.29) | 55.2 (5.18) | <0.001 | 71.4 (5.76) | 55.4 (5.25) | <0.001 | ||
|
| You | $13.9 (2.45) | $12.8 (3.14) | 0.32 | $14.1 (2.73) | $12.2 (3.06) | 0.04 | |
| RC | $6.4 (4.62) | $8.7 (5.28) | 0.19 | $5.4 (4.43) | $10.2 (4.35) | 0.01 | ||
Section 1- all patients (n = 20) and all controls (n = 19); Section 2 – subset of patients with callous unemotional traits (CU) and controls without CU; (mean (sd);
p<0.05);
Abbreviations: APSD = Antisocial Process Screening Device; CPCBCL = Diagnostic and Statistical Manual-oriented conduct problems scale T-score from the CBCL; CPYSR = Diagnostic and Statistical Manual-oriented conduct problems scale T-score from the Youth Self Report; Cts = controls; CU = utilizing questions 3,5,6 and 8 from the ICU we determined whether subjects would qualify for the Callous and Unemotional Specifier for Conduct Disorder recently proposed for inclusion in the Diagnostic Statistical Manual-V (DSM-V); ICU = Inventory of Callous and Unemotional Traits; NoCU = not meeting the Callous and Unemotional Specifier; Pts = patient; RC = ending Red Cross donation; VAS = Visual Analogue Scale; You = money taken for self while playing the AlAn's game;
Footnotes:
Subjects are asked “How much good does the Red Cross do?”, scale is measured from 0–100 with 0 = “No good at all” and 100 = “Lots of good”;
Mann-Whitney U test;
2 control subjects did not complete all questions on the SDS and were not included in these analyses.
Figure 3“Heat” maps showing percentage of “Yes” Answers in A, B, D and E.
Figure 3.C, F, Group differences in acceptance of AlAn's Game offers. Legend: Matrix with “You Gain” values (Y axis) and “Red Cross Loses” values (X axis) in cents. Each cell in the matrix represents a single offer. The first column and top row of the matrix are Attention-Control Trials (see Methods). For each cell, each subject's percent of “Yes” responses was calculated across the 2 sessions. Those values were entered into a grand mean for each group (i.e. Patients and separately, Controls) for each cell. Exact percentages are shown in Figure S1, while percentages here are represented by a color scale. Each cell of Figure 3.C presents the patient-minus-control difference of the corresponding cells of Figure 3.A and 3.B. Each cell of Figure 3.F presents the patient-CU-minus-control-NoCU difference of the corresponding cells of Figure 3.D and 3.E. Pts = patients; Cts = controls; CU = utilizing questions 3,5,6 and 8 from the ICU we determined whether subjects would qualify for the Callous and Unemotional Specifier for Conduct Disorder recently proposed for inclusion in the Diagnostic Statistical Manual-V (DSM-V); NoCU = not meeting the Callous and Unemotional Specifier.
Spearman's rank-order correlations of AlAn's game outcomes with callous and unemotional traits, and conduct problems measures.
| BOTH GROUPS (n = 39) | ||||||
| You | RC | APSDCall | ICUTot | CPCBCL | CPYSR | |
| You | 1 | −0.95 | 0.44 | 0.44 | 0.06 | 0.10 |
| RC | 1 | −0.51 | −0.54 | −0.14 | −0.16 | |
| APSDCall | 1 | 0.76 | 0.54 | 0.47 | ||
| ICUTot | 1 | 0.32 | 0.51 | |||
| CPCBCL | 1 | 0.64 | ||||
0.01
p<0.01.
Abbreviations: APSD = Antisocial Process Screening Device; Call = Callousness subscale; CPCBCL = Diagnostic and Statistical Manual-oriented conduct problems scale T-score from the CBCL; CPYSR = Diagnostic and Statistical Manual-oriented conduct problems scale T-score from the Youth Self Report; ICU = Inventory of Callous and Unemotional Traits; RC = remaining balance in the Red Cross donation at the end of the game; Tot = total score; You = money taken for self while playing the AlAn's game.