Literature DB >> 22549724

Effects of prosocial, neutral, and violent video games on college students' affect.

Muniba Saleem1, Craig A Anderson, Douglas A Gentile.   

Abstract

Recent research reveals that playing prosocial video games increases prosocial cognitions and helpful behaviors [Gentile el al., 2009; Greitemeyer and Osswald, 2009; 2010; 2011]. These results are consistent with social-cognitive models of social behavior [e.g., the "General Learning Model," Buckley and Anderson, 2006]. The social-cognitive learning models suggest that in addition to influencing cognitions, media content may also influence affect. However, past studies on prosocial video games have failed to find a significant effect on affective measures [Greitemeyer and Osswald, 2010]. The present research examined the effects of prosocial, neutral, and violent video games on state hostility and positive affect. Also examined were moderating effects of trait aggressiveness, trait altruistic helping, and trait egoistic helping. Prosocial games reduced state hostility and increased positive state affect. Violent video games had the opposite effects. These effects were moderated by trait physical aggression. Altruistic participants reported relatively more positive affect and less state hostility. Egoistic participants reported relatively more aggravated and mean feelings.
© 2012 Wiley Periodicals, Inc.

Entities:  

Keywords:  affect; aggression; media violence; prosocial media; video games

Mesh:

Year:  2012        PMID: 22549724     DOI: 10.1002/ab.21427

Source DB:  PubMed          Journal:  Aggress Behav        ISSN: 0096-140X            Impact factor:   2.917


  4 in total

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Authors:  Michele L Ybarra; Danah Boyd
Journal:  Int J Public Health       Date:  2015-01-14       Impact factor: 3.380

2.  Refining Measures for Assessing Problematic/Addictive Digital Gaming Use in Clinical and Research Settings.

Authors:  Kyle Faust; David Faust
Journal:  Behav Sci (Basel)       Date:  2015-08-12

3.  Potential Adverse Effects of Violent Video Gaming: Interpersonal- Affective Traits Are Rather Impaired Than Disinhibition in Young Adults.

Authors:  Ann-Christin S Kimmig; Gerda Andringa; Birgit Derntl
Journal:  Front Psychol       Date:  2018-05-16

4.  Positive Effects of Prosocial Cartoon Viewing on Aggression Among Children: The Potential Mediating Role of Aggressive Motivation.

Authors:  Qian Zhang
Journal:  Front Psychol       Date:  2021-12-22
  4 in total

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