| Literature DB >> 22489544 |
David R Ewoldsen1, Cassie A Eno, Bradley M Okdie, John A Velez, Rosanna E Guadagno, Jamie DeCoster.
Abstract
Research on video games has yielded consistent findings that violent video games increase aggression and decrease prosocial behavior. However, these studies typically examined single-player games. Of interest is the effect of cooperative play in a violent video game on subsequent cooperative or competitive behavior. Participants played Halo II (a first-person shooter game) cooperatively or competitively and then completed a modified prisoner's dilemma task to assess competitive and cooperative behavior. Compared with the competitive play conditions, players in the cooperative condition engaged in more tit-for-tat behaviors-a pattern of behavior that typically precedes cooperative behavior. The social context of game play influenced subsequent behavior more than the content of the game that was played.Entities:
Mesh:
Year: 2012 PMID: 22489544 DOI: 10.1089/cyber.2011.0308
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715