Literature DB >> 22489544

Effect of playing violent video games cooperatively or competitively on subsequent cooperative behavior.

David R Ewoldsen1, Cassie A Eno, Bradley M Okdie, John A Velez, Rosanna E Guadagno, Jamie DeCoster.   

Abstract

Research on video games has yielded consistent findings that violent video games increase aggression and decrease prosocial behavior. However, these studies typically examined single-player games. Of interest is the effect of cooperative play in a violent video game on subsequent cooperative or competitive behavior. Participants played Halo II (a first-person shooter game) cooperatively or competitively and then completed a modified prisoner's dilemma task to assess competitive and cooperative behavior. Compared with the competitive play conditions, players in the cooperative condition engaged in more tit-for-tat behaviors-a pattern of behavior that typically precedes cooperative behavior. The social context of game play influenced subsequent behavior more than the content of the game that was played.

Entities:  

Mesh:

Year:  2012        PMID: 22489544     DOI: 10.1089/cyber.2011.0308

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


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