| Literature DB >> 22487981 |
Florent Lafarge1, Renaud Keriven, Mathieu Brédif, Hoang-Hiep Vu.
Abstract
We present an original multiview stereo reconstruction algorithm which allows the 3D-modeling of urban scenes as a combination of meshes and geometric primitives. The method provides a compact model while preserving details: Irregular elements such as statues and ornaments are described by meshes, whereas regular structures such as columns and walls are described by primitives (planes, spheres, cylinders, cones, and tori). We adopt a two-step strategy consisting first in segmenting the initial meshbased surface using a multilabel Markov Random Field-based model and second in sampling primitive and mesh components simultaneously on the obtained partition by a Jump-Diffusion process. The quality of a reconstruction is measured by a multi-object energy model which takes into account both photo-consistency and semantic considerations (i.e., geometry and shape layout). The segmentation and sampling steps are embedded into an iterative refinement procedure which provides an increasingly accurate hybrid representation. Experimental results on complex urban structures and large scenes are presented and compared to state-of-the-art multiview stereo meshing algorithms.Mesh:
Year: 2013 PMID: 22487981 DOI: 10.1109/TPAMI.2012.84
Source DB: PubMed Journal: IEEE Trans Pattern Anal Mach Intell ISSN: 0098-5589 Impact factor: 6.226