Literature DB >> 22411888

Animating Wrinkles by Example on Non-Skinned Cloth.

Javier S Zurdo, Juan P Brito, Miguel A Otaduy.   

Abstract

The simulation of cloth with rich folds and wrinkles is a computationally expensive process. In this paper, we introduce an example-based algorithm for fast animation of plausible cloth wrinkles. Our algorithm does not depend on a character's pose, therefore it is valid for loose dresses, curtains, etc., not just cloth defined by skinning techniques. Central to our approach is a correspondence between low and high-resolution cloth deformations, both at the training and synthesis stages. Based on this correspondence, we define an algorithm for synthesizing cloth wrinkles as a function of the deformation of a low-resolution cloth and a set of example poses. We demonstrate the animation of plausible high-resolution wrinkles at high frame rates, suitable for interactive applications such as video games.

Year:  2012        PMID: 22411888     DOI: 10.1109/TVCG.2012.79

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  1 in total

1.  Geometry image super-resolution with AnisoCBConvNet architecture for efficient cloth modeling.

Authors:  Jong-Hyun Kim; Sun-Jeong Kim; Jung Lee
Journal:  PLoS One       Date:  2022-08-24       Impact factor: 3.752

  1 in total

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