| Literature DB >> 22348079 |
Juan Del Coso1, Víctor E Muñoz-Fernández, Gloria Muñoz, Valentín E Fernández-Elías, Juan F Ortega, Nassim Hamouti, José C Barbero, Jesús Muñoz-Guerra.
Abstract
BACKGROUND: To investigate the effects of a caffeine-containing energy drink on soccer performance during a simulated game. A second purpose was to assess the post-exercise urine caffeine concentration derived from the energy drink intake. METHODOLOGY/PRINCIPALEntities:
Mesh:
Substances:
Year: 2012 PMID: 22348079 PMCID: PMC3279366 DOI: 10.1371/journal.pone.0031380
Source DB: PubMed Journal: PLoS One ISSN: 1932-6203 Impact factor: 3.240
Figure 1Vertical jump height during a 15-s maximal jump test.
Vertical jump height during a 15-s maximal jump test with the ingestion of a caffeinated energy drink (3 mg of caffeine/kg of body weight) or the ingestion of a decaffeinated control drink. Data are mean ± SD for 19 soccer players. * Different from control (P<0.05).
Figure 2Maximal running speed during a 7×30 m sprint test.
Maximal running speed during a 7×30 m sprint test with the ingestion of a caffeinated energy drink (3 mg of caffeine/kg of body weight) or the ingestion of a decaffeinated control drink. Data are mean ± SD for 19 soccer players. * Different from control (P<0.05).
Figure 3Running distance at 10 min intervals during a simulated soccer game.
Running distance at 10 min intervals during a simulated soccer game with the ingestion of a caffeinated energy drink (3 mg of caffeine/kg of body weight) or the ingestion of a decaffeinated control drink. Data are mean ± SD for 19 soccer players. * Different from control (P<0.05).
Figure 4Running distance covered at different speeds during a simulated soccer game.
Running distance covered at different speeds during a simulated soccer game with the ingestion of a caffeinated energy drink (3 mg of caffeine/kg of body weight) or the ingestion of a decaffeinated control drink. Data are mean ± SD for 19 soccer players. * Different from control (P<0.05). Dashed lines indicate the half time. Zone 1 (Standing) = 0–0.4 Km · H−1; Zone 2 (Walking) = 0.5–3.0 Km · H−1; Zone 3 (Low-Intensity Running) = 3.1–8.0 Km · H−1; Zone 4 (Medium-Intensity Running) = 8.1–13.0 Km · H−1; Zone 5 (High-Intensity Running) = 13.1–18.0 Km · H−1; Zone 6 (Sprinting) = Speed Higher Than 18.0 Km · H−1.
Urine caffeine and paraxanthine concentrations before and after a simulated soccer game with the ingestion of a caffeinated energy drink (3 mg of caffeine/kg of body weight) or a decaffeinated control drink.
| Control | Energy Drink | ||
| Caffeine (µg • mL−1) | Pre | 0.0±0.0 | 0.1±0.1 |
| Post | 0.0±0.1 | 4.1±1.0 | |
| Paraxanthine (µg • mL−1) | Pre | 0.6±0.6 | 0.6±0.7 |
| Post | 0.3±0.3 | 1.5±1.0 | |
| Theobromine (µg • mL−1) | Pre | 16.1±2.3 | 13.7±2.6 |
| Post | 12.1±6.0 | 13.6±2.4 | |
| Theophylline(µg • mL−1) | Pre | 0.1±0.1 | 0.1±0.1 |
| Post | 0.1±0.1 | 0.4±0.1 |
Data are mean ± SD for 19 soccer players.
*Different from control (P<0.05).
Different from Pre (P<0.05).