Literature DB >> 22255888

Adaptive rehabilitation gaming system: on-line individualization of stroke rehabilitation.

Jens Nirme1, Armin Duff, Paul F M J Verschure.   

Abstract

The effects of stroke differ considerably in degree and symptoms for different patients. It has been shown that specific, individualized and varied therapy favors recovery. The Rehabilitation Gaming System (RGS) is a Virtual Reality (VR) based rehabilitation system designed following these principles. We have developed two algorithms to control the level of task difficulty that a user of the RGS is exposed to, as well as providing controlled variation in the therapy. In this paper, we compare the two algorithms by running numerical simulations and a study with healthy subjects. We show that both algorithms allow for individualization of the challenge level of the task. Further, the results reveal that the algorithm that iteratively learns a user model for each subject also allows a high variation of the task.

Entities:  

Mesh:

Year:  2011        PMID: 22255888     DOI: 10.1109/IEMBS.2011.6091665

Source DB:  PubMed          Journal:  Conf Proc IEEE Eng Med Biol Soc        ISSN: 1557-170X


  7 in total

Review 1.  Upper Limb Home-Based Robotic Rehabilitation During COVID-19 Outbreak.

Authors:  Hemanth Manjunatha; Shrey Pareek; Sri Sadhan Jujjavarapu; Mostafa Ghobadi; Thenkurussi Kesavadas; Ehsan T Esfahani
Journal:  Front Robot AI       Date:  2021-05-24

2.  Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke.

Authors:  Belén Rubio Ballester; Jens Nirme; Irene Camacho; Esther Duarte; Susana Rodríguez; Ampar Cuxart; Armin Duff; Paul F M J Verschure
Journal:  JMIR Serious Games       Date:  2017-08-07       Impact factor: 4.143

3.  Neural Patterns of Reorganization after Intensive Robot-Assisted Virtual Reality Therapy and Repetitive Task Practice in Patients with Chronic Stroke.

Authors:  Soha Saleh; Gerard Fluet; Qinyin Qiu; Alma Merians; Sergei V Adamovich; Eugene Tunik
Journal:  Front Neurol       Date:  2017-09-04       Impact factor: 4.003

4.  Adaptive conjunctive cognitive training (ACCT) in virtual reality for chronic stroke patients: a randomized controlled pilot trial.

Authors:  Martina Maier; Belén Rubio Ballester; Nuria Leiva Bañuelos; Esther Duarte Oller; Paul F M J Verschure
Journal:  J Neuroeng Rehabil       Date:  2020-03-06       Impact factor: 4.262

5.  Estimating upper-extremity function from kinematics in stroke patients following goal-oriented computer-based training.

Authors:  Belén Rubio Ballester; Fabrizio Antenucci; Martina Maier; Anthony C C Coolen; Paul F M J Verschure
Journal:  J Neuroeng Rehabil       Date:  2021-12-31       Impact factor: 4.262

6.  Counteracting learned non-use in chronic stroke patients with reinforcement-induced movement therapy.

Authors:  Belén Rubio Ballester; Martina Maier; Rosa María San Segundo Mozo; Victoria Castañeda; Armin Duff; Paul F M J Verschure
Journal:  J Neuroeng Rehabil       Date:  2016-08-09       Impact factor: 4.262

7.  Effect of Specific Over Nonspecific VR-Based Rehabilitation on Poststroke Motor Recovery: A Systematic Meta-analysis.

Authors:  Martina Maier; Belén Rubio Ballester; Armin Duff; Esther Duarte Oller; Paul F M J Verschure
Journal:  Neurorehabil Neural Repair       Date:  2019-01-30       Impact factor: 3.919

  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.