| Literature DB >> 22253185 |
S R Sudarshan Iyengar1, C E Veni Madhavan, Katharina A Zweig, Abhiram Natarajan.
Abstract
We have considered a simple word game called the word-morph. After making our participants play a stipulated number of word-morph games, we have analyzed the experimental data. We have given a detailed analysis of the learning involved in solving this word game. We propose that people are inclined to learn landmarks when they are asked to navigate from a source to a destination. We note that these landmarks are nodes that have high closeness-centrality ranking.Entities:
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Year: 2012 PMID: 22253185 DOI: 10.1111/j.1756-8765.2011.01178.x
Source DB: PubMed Journal: Top Cogn Sci ISSN: 1756-8757