| Literature DB >> 22163725 |
Roland Leser1, Arnold Baca, Georg Ogris.
Abstract
Position data of players and athletes are widely used in sports performance analysis for measuring the amounts of physical activities as well as for tactical assessments in game sports. However, positioning sensing systems are applied in sports as tools to gain objective information of sports behavior rather than as components of intelligent spaces (IS). The paper outlines the idea of IS for the sports context with special focus to game sports and how intelligent sports feedback systems can benefit from IS. Henceforth, the most common location sensing techniques used in sports and their practical application are reviewed, as location is among the most important enabling techniques for IS. Furthermore, the article exemplifies the idea of IS in sports on two applications.Entities:
Keywords: game sports; intelligent space; position measurement
Mesh:
Year: 2011 PMID: 22163725 PMCID: PMC3231285 DOI: 10.3390/s111009778
Source DB: PubMed Journal: Sensors (Basel) ISSN: 1424-8220 Impact factor: 3.576
Typical game sport specific demands and solutions according to IS.
Assessment of player's fatigue during match play Recognition of physical overload of the players in due time Feedback on exertion of players in training | Overall running performance of individual players (distance in meters) Running performance according to different intensity levels (walking, cruising, running, sprinting) Maximum speed of individual players (km/h) Overall running performance of the team according to the time interval (1–15 min, 16–30 min | High-resolution position and speed measurements (HRPS) Modeling and recognition of the player’s physical context (MRPPC) |
Feedback on the observance of playing strategies (team, groups of players, individual players) Recognition of the opponent’s match play strategy Recognition of tactical strengths and weaknesses in the playing behavior Information on tactical behavior for spectators | Number of passes Ratio between different types of passes (short/wide, low/high) Ratio between good and bad passes Number of passing stations per ball possession Number of 1 Ratio between won and lost 1 Number of passes into the penalty box Number of shots on the goal, into the goal and beside the goal Ratio of ball possessions in different playing zones (defense, midfield, offense) | HRPS Modeling and recognition of game tactics based on multi-modal positions and trajectories (MRGT) Modeling and recognition of the game context (MRGC) |
Knowledge of workload in dependency of playing positions, of states of the game and of the course of the game Knowledge of the ratio of workload between different playing positions, states of the game and in the course of the game | Overall running performance of individual players (distance in meters) according to their playing positions Running performance according to different intensity levels (walking, cruising, running, sprinting) and playing positions Overall running performance of the team according to the current score Overall running performance of the team according to the percentage of ball possession Overall running performance of the team in dependency of the tactical playing concept in defense and offense | HRPS MRGT MRGC |
Allocation of time-motion analysis literature.
| Analysis of data on overall work rate | 45 | 82 |
| Analysis on categories of movements | 45 | 82 |
| Analysis of positional demands | 21 | 38 |
| Use of motion analysis in studies of fatigue | 10 | 18 |
| Other uses of motion analysis | 5 | 9 |
Figure 1.Overview of the Mobile Coaching System (cf. [86]).
Parameter/sensor combinations in selected sports (cf. [86]).
| Stride Sensor | Distance, cadence, velocity | |
| Heart rate monitor (HRM) | HR, HRV | |
| Location sensor (GPS) | Position, velocity | |
| Gear position indicator | Gear position, distance per stride ratio | |
| Inclinometer | Inclination | |
| Cadence sensor | Pedaling frequency | |
| Speedometer | Speed, average speed | |
| Heart rate monitor | HR, HRV | |
| Location sensor (GPS, | Position, velocity | |
Figure 2.Hierarchical structured models for analyzing soccer games based on position data ([91], with permission).