| Literature DB >> 22125462 |
Hing Keung Ma1, Miranda K Y Chu, Winnie W Y Chan.
Abstract
In the construction of the teaching package on the Internet use, two major moral characters, respect and responsibility, form the core theoretical basis. The respect character consists of respect for others and self-respect while the responsibility character contains social, civil, and global responsibility. There are a total of nine units on the Internet use in the junior secondary curriculum. There are two units in Secondary One curriculum: the first unit deals with cheating behavior and privacy issues concerning the Internet, and the second one discusses the effect of excessive use of the Internet on life and study. In Secondary Two curriculum, we discuss the following social phenomena on the Internet with students: online shopping, pornographic materials on internet, and infringement of a copyright. Finally, we have designed four units on the Internet use in Secondary Three curriculum which focuses more on the relationship between the Internet use and our health. We try to answer the question on how we can use the Internet healthily and also the possibility on how it may hurt us. Similar to the second unit in Secondary One curriculum, we have designed three more units on discussing the effects of excessive use of the Internet with students. We would like to alert students that ineffective use of the Internet will hurt us mentally and physically. For illustrative purposes, two units in the Secondary One and Two curriculums are outlined in this paper.Entities:
Keywords: Teaching package; antisocial Internet use; prosocial Internet use
Mesh:
Year: 2011 PMID: 22125462 PMCID: PMC3217606 DOI: 10.1100/2011/672898
Source DB: PubMed Journal: ScientificWorldJournal ISSN: 1537-744X
Figure 1The relation of positive youth development constructs to respect and responsibility.
P.A.T.H.S. program: Internet use teaching kit (S1–S3).
| Grade | Unit code | Unit | Unit aims | Learning targets |
|---|---|---|---|---|
| S1 | IT 1.1 | Lying or not | To learn to be respectful and responsible when using the Internet | (i) To understand that lying online is irresponsible and disrespectful |
| (ii) To learn to respect privacy | ||||
| IT 1.2 | Smart user | To learn how to use the Internet with self-control to prevent it from interrupting our daily life | (i) To understand how excessive Internet activities would affect daily life and interpersonal relationships | |
| (ii) To understand that we have other activities apart from surfing the internet, and we should know how to make choices | ||||
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| S2 | IT 2.1 | Watch out | To learn about the potential traps on the internet that students should know how to protect themselves and handle the issue carefully. | (i) To surf the websites and handle the information carefully |
| (ii) To be self-protective against loss from all online trading | ||||
| IT 2.2 | Sex-surfing | To cultivate right attitude towards searching sex- related information on the internet | To learn not to totally trust the sex-related information offered on the net, as well as to learn how to distinguish between the right and the wrong information | |
| IT 2.3 | Stealing? | To enhance students' knowledge of proper internet use | (i) To understand that infringement of a copyright is unethical | |
| (ii) To understand the consequences of illegal Internet use | ||||
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| S3 | IT 3.1 | Unresolved | To enhance self-reflection on using the Internet is the only way to solve daily problems | (i) To understand how to solve problems |
| (ii) To enhance self-reflection on using Internet is a good way or not to solve personal problems in daily life | ||||
| IT 3.2 | Getting drowned (30 minutes) | To look into the impacts of devoting oneself to the Internet world and reflect on one's habit of surfing the Internet | (i) To understand the features of over-using the Internet and do self-evaluation | |
| (ii) To understand that the impacts of devoting oneself to the Internet world and think of some ways to improve | ||||
| IT 3.3 | The Cyber World (30 minutes) | To reflect on the impact of violent and virtual reality games on mental and physical health | (i) To learn not to indulge in violent and virtual reality computer games | |
| (ii) To know how to distinguish the virtual world and reality | ||||
| IT 3.4 | Are you feeling alright? | To become a healthy high-tech user | (i) To understand that prolonged use of high technological products have impact on our health | |
| (ii) To learn to use high technological products correctly to avoid affecting health | ||||
Figure 2Educational implications of the Internet Use Program.