Literature DB >> 22039888

Serious gaming in women's health care.

L D de Wit-Zuurendonk1, S G Oei.   

Abstract

Computer-based (serious) gaming is a new field in medical education, which has the potential to become an important tool for healthcare professionals for learning a range of clinical skills. To evaluate the current status of serious gaming in medicine, we performed a systematic literature review. In June 2011, we undertook a search in PubMed and Embase databases with the MeSH terms video games, education, training, gaming and healthcare. Thirty relevant papers were identified, reviewed and summarised. The studies showed that serious gaming is a stimulating learning method and that students are enthusiastic about its use. Studies have shown that previous recreational gaming is associated with greater surgical skill, especially for laparoscopy. In addition to surgical skills, serious gaming is potentially a good method for learning clinical decision-making and patient interaction. Games are already being developed for teaching specific clinical skills, for example in cardiology and orthopaedics for example. Initial studies suggest that serious gaming is likely to be an effective training method; however, there is a paucity of studies showing the conclusive clinical benefit of serious gaming. Future studies should focus on demonstrating the clinical effectiveness of serious gaming on skills used in patient care.
© 2011 The Authors BJOG An International Journal of Obstetrics and Gynaecology © 2011 RCOG.

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Mesh:

Year:  2011        PMID: 22039888     DOI: 10.1111/j.1471-0528.2011.03176.x

Source DB:  PubMed          Journal:  BJOG        ISSN: 1470-0328            Impact factor:   6.531


  4 in total

1.  Game-based training improves the surgeon's situational awareness in the operation room: a randomized controlled trial.

Authors:  Maurits Graafland; Willem A Bemelman; Marlies P Schijven
Journal:  Surg Endosc       Date:  2017-03-09       Impact factor: 4.584

2.  Comparative satisfaction and effectiveness of virtual simulation and usual supervised work for postpartum hemorrhage management: a crossover randomized controlled trial.

Authors:  Sandrine Voillequin; P Rozenberg; K Letutour; A Rousseau
Journal:  BMC Med Educ       Date:  2022-10-06       Impact factor: 3.263

3.  A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment.

Authors:  Pierre Pasquier; Stéphane Mérat; Brice Malgras; Ludovic Petit; Xavier Queran; Christian Bay; Mathieu Boutonnet; Patrick Jault; Sylvain Ausset; Yves Auroy; Jean Paul Perez; Antoine Tesnière; François Pons; Alexandre Mignon
Journal:  JMIR Serious Games       Date:  2016-05-18       Impact factor: 4.143

4.  Innovative treatment modalities for urinary incontinence: a European survey identifying experience and attitude of healthcare providers.

Authors:  Arnoud W Kastelein; Maarten F A Dicker; Brent C Opmeer; Sonia S Angles; Kaisa E Raatikainen; Joan F Alonso; Diana Tăut; Olavi Airaksinen; Linda D Cardozo; Jan-Paul W R Roovers
Journal:  Int Urogynecol J       Date:  2017-04-21       Impact factor: 2.894

  4 in total

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