Literature DB >> 21808077

Buddy up: the Köhler effect applied to health games.

Deborah L Feltz1, Norbert L Kerr, Brandon C Irwin.   

Abstract

The present investigation examined the Köhler motivation gain effect in a health game using an absent partner, presented virtually. The Köhler effect occurs when an inferior team member performs a difficult task better in a team or coaction situation than one would expect from knowledge of his or her individual performance. The effect has been strongest in conjunctive task conditions in which the group's potential productivity is equal to the productivity of its least capable member. Participants were randomly assigned to one of four conditions (individual control, coaction, additive, and conjunctive) in a 4 (conditions) • 2 (gender) factorial design and performed a series of isometric plank exercises within an exercise game. They performed the first series of five exercises alone holding each position for as long as they could, and, after a rest period, those in the partner conditions were told they would do remaining trials with a same-sex virtual partner whom they could observe during their performance. The partner's performance was manipulated to be always superior to the participant's. Results showed that task persistence was significantly greater in all experimental conditions than in the individual control condition. The conjunctive condition was no more motivating than either the additive or coactive conditions. Results suggest that working out with virtually present, superior partners can improve persistence motivation on exercise game tasks.

Entities:  

Mesh:

Year:  2011        PMID: 21808077     DOI: 10.1123/jsep.33.4.506

Source DB:  PubMed          Journal:  J Sport Exerc Psychol        ISSN: 0895-2779            Impact factor:   3.016


  20 in total

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5.  Feasibility of virtual reality augmented cycling for health promotion of people poststroke.

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7.  Enhancing Aerobic Exercise with a Novel Virtual Exercise Buddy Based on the Köhler Effect.

Authors:  Emery J Max; Stephen Samendinger; Brian Winn; Norbert L Kerr; Karin A Pfeiffer; Deborah L Feltz
Journal:  Games Health J       Date:  2016-06-03

8.  Social facilitation in virtual reality-enhanced exercise: competitiveness moderates exercise effort of older adults.

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9.  Introductory Dialogue and the Köhler Effect in Software-Generated Workout Partners.

Authors:  Stephen Samendinger; Samuel T Forlenza; Brian Winn; Emery J Max; Norbert L Kerr; Karin A Pfeiffer; Deborah L Feltz
Journal:  Psychol Sport Exerc       Date:  2017-07-03

10.  Silence is golden: effect of encouragement in motivating the weak link in an online exercise video game.

Authors:  Brandon C Irwin; Deborah L Feltz; Norbert L Kerr
Journal:  J Med Internet Res       Date:  2013-06-04       Impact factor: 5.428

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