Literature DB >> 21783326

Using virtual reality to investigate complex and contextual cue reactivity in nicotine dependent problem drinkers.

Amy C Traylor1, Danielle E Parrish, Hilary L Copp, Patrick S Bordnick.   

Abstract

Alcohol and cigarette smoking frequently co-occur among adults in the U.S., resulting in a myriad of deleterious health outcomes. Cue reactivity has been posited as one factor that precludes individuals from overcoming alcohol and nicotine dependency. While cue reactivity studies have focused on the impact of proximal cues on cue reactivity, much less is known about the unique impact of complex and contextual cues. This pilot study compares nicotine and alcohol cue reactivity among a sample of nicotine dependent, daily drinkers (N=21) across neutral, party, and office courtyard virtual reality (VR) contexts embedded with proximal smoking cues to: 1) explore and compare the effects of complex nicotine cues on alcohol cross-cue reactivity between nicotine/alcohol dependent drinkers and nicotine dependent/non-alcohol dependent daily drinkers, and 2) assess the effectiveness of VR for eliciting cue-induced nicotine craving responses using complex nicotine cues. Nicotine dependent/non-alcohol dependent drinkers had significantly lower craving for alcohol in the non-alcohol congruent office courtyard VR scene and there was no difference in the alcohol-congruent party scene when compared to the alcohol dependent group, suggesting that the non-alcohol dependent daily drinking group was more likely to react to contextual cues. Consistent with prior cue reactivity studies, dependent smokers experienced significantly higher craving for nicotine in the VR smoking congruent contexts compared to the neutral contexts; however, nicotine/alcohol dependent participants did not return to baseline craving after exposure to smoking cues. These results suggest substantive differences in the ways that nicotine-dependent, daily alcohol drinkers and nicotine/alcohol dependent drinkers experience craving, whether cross-cue or traditional.
Copyright © 2011 Elsevier Ltd. All rights reserved.

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Year:  2011        PMID: 21783326     DOI: 10.1016/j.addbeh.2011.06.014

Source DB:  PubMed          Journal:  Addict Behav        ISSN: 0306-4603            Impact factor:   3.913


  14 in total

1.  Influence of point-of-sale tobacco displays and graphic health warning signs on adults: evidence from a virtual store experimental study.

Authors:  Annice E Kim; James M Nonnemaker; Brett R Loomis; Paul R Shafer; Asma Shaikh; Edward Hill; John W Holloway; Matthew C Farrelly
Journal:  Am J Public Health       Date:  2014-03-13       Impact factor: 9.308

2.  Withdrawal Symptoms and Nicotine Dependence Severity Predict Virtual Reality Craving in Cigarette-Deprived Smokers.

Authors:  Daisy G Y Thompson-Lake; Kim N Cooper; James J Mahoney; Patrick S Bordnick; Ramiro Salas; Thomas R Kosten; John A Dani; Richard De La Garza
Journal:  Nicotine Tob Res       Date:  2014-12-04       Impact factor: 4.244

3.  Combined smoking and alcohol cues: Effects on craving, drug-seeking, and consumption.

Authors:  Courtney A Motschman; Stephen T Tiffany
Journal:  Alcohol Clin Exp Res       Date:  2021-09-01       Impact factor: 3.928

4.  Effects of systematic cue exposure through virtual reality on cigarette craving.

Authors:  Irene Pericot-Valverde; Roberto Secades-Villa; José Gutiérrez-Maldonado; Olaya García-Rodríguez
Journal:  Nicotine Tob Res       Date:  2014-06-23       Impact factor: 4.244

5.  Pavlovian-conditioned alcohol-seeking behavior in rats is invigorated by the interaction between discrete and contextual alcohol cues: implications for relapse.

Authors:  Jessica Remedios; Catherine Woods; Catherine Tardif; Patricia H Janak; Nadia Chaudhri
Journal:  Brain Behav       Date:  2014-02-06       Impact factor: 2.708

6.  Virtual reality cue exposure for the relapse prevention of tobacco consumption: a study protocol for a randomized controlled trial.

Authors:  Camille Giovancarli; Eric Malbos; Karine Baumstarck; Nathalie Parola; Marie-Florence Pélissier; Christophe Lançon; Pascal Auquier; Laurent Boyer
Journal:  Trials       Date:  2016-02-19       Impact factor: 2.279

7.  Smells like inhibition: The effects of olfactory and visual alcohol cues on inhibitory control.

Authors:  R L Monk; J Sunley; A W Qureshi; D Heim
Journal:  Psychopharmacology (Berl)       Date:  2016-03-16       Impact factor: 4.530

8.  Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study.

Authors:  Mary Metcalf; Karen Rossie; Katie Stokes; Christina Tallman; Bradley Tanner
Journal:  JMIR Serious Games       Date:  2018-04-16       Impact factor: 4.143

9.  Smoking-related cue reactivity in a virtual reality setting: association between craving and EEG measures.

Authors:  Stefano Tamburin; Denise Dal Lago; Federica Armani; Marco Turatti; Riccardo Saccà; Simone Campagnari; Cristiano Chiamulera
Journal:  Psychopharmacology (Berl)       Date:  2020-12-02       Impact factor: 4.530

10.  Application of Digital Medicine in Addiction.

Authors:  Xiaojun Wu; Jiang Du; Haifeng Jiang; Min Zhao
Journal:  J Shanghai Jiaotong Univ Sci       Date:  2021-11-28
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