| Literature DB >> 21756342 |
Pablo F Diez1, Vicente A Mut, Enrique M Avila Perona, Eric Laciar Leber.
Abstract
BACKGROUND: Steady-State Visual Evoked Potential (SSVEP) is a visual cortical response evoked by repetitive stimuli with a light source flickering at frequencies above 4 Hz and could be classified into three ranges: low (up to 12 Hz), medium (12-30) and high frequency (> 30 Hz). SSVEP-based Brain-Computer Interfaces (BCI) are principally focused on the low and medium range of frequencies whereas there are only a few projects in the high-frequency range. However, they only evaluate the performance of different methods to extract SSVEP.Entities:
Mesh:
Year: 2011 PMID: 21756342 PMCID: PMC3152890 DOI: 10.1186/1743-0003-8-39
Source DB: PubMed Journal: J Neuroeng Rehabil ISSN: 1743-0003 Impact factor: 4.262
Figure 1EEG acquisition equipment and lights on the sides of monitor. Left image: A subject using the SSVEP-based BCI. Right image: acquisition equipment and monitor displaying the difficult scenario.
Figure 2Different scenarios proposed for ongoing EEG. (easy, medium and difficult scenarios). Blue circle: the ball; white square: final spot.
Results in time-locked step
| 0 | 0 | 2.66 ± 0.36 | 2 | 0 | 0 | 2.91 ± 0.36 | 2 | 41.2 | 0 | 0 | 3.16 ± 0.36 | 2 | 38 | 0 | 0 | 3.41 ± 0.36 | 2 | 35.2 | ||||||
| 1.25 | 0 | 2.84 ± 0.69 | 1.89 | 0 | 1.25 | 3.09 ± 0.69 | 1.98 | 38.5 | 0 | 1.25 | 3.43 ± 0.88 | 1.98 | 34.7 | 97.5 | 0 | 2,5 | 3.65 ± 0.77 | 1.8 | 29.9 | |||||
| 80 | 18.8 | 1.3 | 3.11 ± 0.8 | 0.99 | 19.20 | 81.3 | 13.8 | 5 | 3.44 ± 0.95 | 1.14 | 19.99 | 81.3 | 7.5 | 11.3 | 3.86 ± 1.12 | 1.33 | 20.7 | 3.8 | 13.8 | 4.12 ± 1.12 | 1.47 | |||
| 21.3 | 0.0 | 2.98 ± 0.96 | 0.92 | 18.5 | 77.5 | 17.5 | 5.0 | 3.52 ± 1.37 | 0.92 | 15.7 | 72.5 | 15 | 12.5 | 3.74 ± 1.32 | 1 | 16.2 | 66.3 | 10 | 23.8 | 3.98 ± 1.30 | 15.8 | |||
| 56.3 | 40 | 3.8 | 4.02 ± 1.39 | 0.38 | 5.70 | 62.5 | 26.3 | 11.3 | 4.67 ± 1.44 | 0.67 | 8.60 | 15 | 20 | 5.14 ± 1.55 | 0.92 | 57.5 | 10 | 32.5 | 5.36 ± 1.55 | 0.92 | 10.37 | |||
| 31.3 | 3.8 | 3.83 ± 1.34 | 0.59 | 9.18 | 62.5 | 27.5 | 10 | 4.29 ± 1.41 | 0.64 | 9 | 53.8 | 17.5 | 28.8 | 4.77 ± 1.48 | 0.75 | 45 | 10 | 45 | 5.07 ± 1.53 | 0.75 | 8.93 | |||
The values represent the percentages of True Positive (TP), False Positive (FP), and False Negative (FN), the average time (mean ± std) by trial and the ITR in bits/trial and in bits/minute, evaluated for different H. In bold: the best results per subject.
Figure 3A trial in the hard scenario. (a) power calculated on-line, (b) Direction changes (c) Path followed through the scenario. The direction changes are marked by letters. In t = 64 the ball stops due to a FP (H point).
Average values on difficult scenario
| Subjects | HA | Task Time [s] | Decisions/task | Reach final destination? | |||
|---|---|---|---|---|---|---|---|
| Total | TP | FP | |||||
| 96.2 | 12.2 | 11.6 | 0.6 | 100% | |||
| 12 | 2.8 | 2.1 | 0.9 | (5 of 5) | |||
| 129.8 | 19.8 | 18.3 | 1.5 | 100% | |||
| 9.4 | 4 | 3.4 | 1.3 | (4 of 4) | |||
| 108.3 | 15.7 | 14.3 | 1.3 | 100% | |||
| 37.4 | 5.5 | 4.5 | 1.2 | (3 of 3) | |||
| 161.3 | 18.3 | 15 | 3.3 | 67% | |||
| 22.8 | 3.1 | 2.7 | 0.6 | (2 of 3) | |||
| 149 | 16.3 | 13.7 | 2.7 | 67% | |||
| 31.5 | 4.7 | 3.2 | 1.5 | (2 of 3) | |||
| 176 | 20.3 | 15 | 5.3 | 100% | |||
| 2.6 | 6.7 | 4.6 | 2.1 | (3 of 3) | |||