| Literature DB >> 21718543 |
Ralph Maddison1, Cliona Ni Mhurchu, Louise Foley, Leonard Epstein, Yannan Jiang, Midi Tsai, Ofa Dewes, Ihirangi Heke.
Abstract
BACKGROUND: Approximately one third of New Zealand children and young people are overweight or obese. A similar proportion (33%) do not meet recommendations for physical activity, and 70% do not meet recommendations for screen time. Increased time being sedentary is positively associated with being overweight. There are few family-based interventions aimed at reducing sedentary behavior in children. The aim of this trial is to determine the effects of a 24 week home-based, family oriented intervention to reduce sedentary screen time on children's body composition, sedentary behavior, physical activity, and diet. METHODS/Entities:
Mesh:
Year: 2011 PMID: 21718543 PMCID: PMC3146867 DOI: 10.1186/1471-2458-11-524
Source DB: PubMed Journal: BMC Public Health ISSN: 1471-2458 Impact factor: 3.295
Screen-time Weight-loss Intervention Targeting Children at Home (SWITCH) trial intervention components
| Strategy | Explanation of strategy to caregiver | Tips provided to caregiver | Examples | Theoretical basis |
|---|---|---|---|---|
| Praise | Praise involves using words and actions to tell your child that you liked what he or she did. Praising your child's behavior will not only make them feel good, it will also make them want to repeat that behavior. | Tips for using praise: Observe your child to catch them being good. | "I am so proud of you for finding other things to do than watch TV. Great!" | Behavioral Economics Theory - modification of reinforcing value |
| Positive reinforcement | Positive reinforcement involves giving a reward to your child once a desired behavior has been performed. A reward can be as simple as praise, or as involved as a family outing. After your child is given the reward, he or she will want to do the good behavior again. | Be consistent with reinforcement. Always give the reward you have promised. | You didn't play any video games today. I told you that if you did this we would play catch. Let's go!" | Behavioral Economics Theory - modification of reinforcing value |
| Environmental control | You can change the home environment to reduce the number of cues that prompt screen time. You can also make changes that increase the number of cues or opportunities to do other alternative activities. | Try to break the habit of your child coming home from school and watching TV or using the computer. | Remove TV or video games from your child's bedroom. | Behavioral Economics Theory - modification of access |
| Budgeting and self-monitoring | Research assistant connects the Time Machine to the two devices most commonly used by the child. Research assistant explains to the caregiver how these devices can be used to budget the amount of time the child spends on each device. | Cut down your child's use gradually. | Behavioral Economics Theory - modification of access | |
| Positive role modeling | You can help your child meet their goals for reducing screen-time by supporting their efforts with your own and other family members' behaviour. Many families use the TV for background noise even though they aren't really paying attention to it. If you want your child to stick to their screen-time budget, you can help by turning off the TV when you are not watching it. | Just as modeling is a powerful way to teach your child good behaviour it can also create or encourage poor habits. Modeling poor behaviours in front of your child may result in him or her repeating those same behaviours. | Eat together as a family without the TV on You turn off the TV in the evening and read a book/magazine instead. | Social Cognitive Theory - modeling |
| Alternative activities | Research assistant provides caregiver with an activity pack and explains that this can be used to provide alternatives to sedentary activities. | Contents of activity pack: Activity cards, Tennis ball | After the activity pack has been given to the family, the research assistant teaches the caregiver and child a couple of games using items from the activity pack. | Behavioral Economics Theory - modification of access |