Literature DB >> 21685660

Active video gaming to improve balance in the elderly.

Claudine J C Lamoth1, Simone R Caljouw, Klaas Postema.   

Abstract

The combination of active video gaming and exercise (exergaming) is suggested to improve elderly people's balance, thereby decreasing fall risk. Exergaming has been shown to increase motivation during exercise therapy, due to the enjoyable and challenging nature, which could support long-term adherence for exercising balance. However, scarce evidence is available of the direct effects of exergaming on postural control. Therefore, the aim of the study was to assess the effect of a six-week videogame-based exercise program aimed at improving balance in elderly people. Task performance and postural control were examined using an interrupted time series design. Results of multilevel analyses showed that performance on the dot task improved within the first two weeks of training. Postural control improved during the intervention. After the intervention period task performance and balance were better than before the intervention. Results of this study show that healthy elderly can benefit from a videogame-based exercise program to improve balance and that all subjects were highly motivated to exercise balance because they found gaming challenging and enjoyable.

Entities:  

Mesh:

Year:  2011        PMID: 21685660

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  7 in total

1.  A comparison of older adults' subjective experiences with virtual and real environments during dynamic balance activities.

Authors:  Rachel Proffitt; Belinda Lange; Christina Chen; Carolee Winstein
Journal:  J Aging Phys Act       Date:  2013-12-11       Impact factor: 1.961

2.  Therapeutic Uses of Active Videogames: A Systematic Review.

Authors:  Amanda E Staiano; Rachel Flynn
Journal:  Games Health J       Date:  2014-09-16

3.  Short and long-term effects of exergaming for the elderly.

Authors:  Yasunori Nagano; Kenji Ishida; Toshikazu Tani; Motohiro Kawasaki; Masahiko Ikeuchi
Journal:  Springerplus       Date:  2016-06-21

4.  Acceleration Gait Measures as Proxies for Motor Skill of Walking: A Narrative Review.

Authors:  Pritika Dasgupta; Jessie VanSwearingen; Alan Godfrey; Mark Redfern; Manuel Montero-Odasso; Ervin Sejdic
Journal:  IEEE Trans Neural Syst Rehabil Eng       Date:  2021-03-01       Impact factor: 3.802

Review 5.  Exergaming for balance training of elderly: state of the art and future developments.

Authors:  Mike van Diest; Claudine J C Lamoth; Jan Stegenga; Gijsbertus J Verkerke; Klaas Postema
Journal:  J Neuroeng Rehabil       Date:  2013-09-25       Impact factor: 4.262

6.  Differences between young and older adults in the control of weight shifting within the surface of support.

Authors:  Elisabeth A de Vries; Simone R Caljouw; Milou J M Coppens; Klaas Postema; Gijsbertus J Verkerke; Claudine J C Lamoth
Journal:  PLoS One       Date:  2014-06-03       Impact factor: 3.240

Review 7.  The effect of interactive cognitive-motor training in reducing fall risk in older people: a systematic review.

Authors:  Daniel Schoene; Trinidad Valenzuela; Stephen R Lord; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2014-09-20       Impact factor: 3.921

  7 in total

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