| Literature DB >> 21660288 |
Abstract
Emulations, defined as ongoing internal representations of potential actions and the futures those actions are expected to produce, play a critical role in directing human bodily activities. Studies of gross motor behavior, perception, allocation of attention, response to errors, interoception, and homeostatic activities, and higher cognitive reasoning suggest that the proper execution of all these functions relies on emulations. Further evidence supports the notion that reinforcement learning in humans is aimed at updating emulations, and that action selection occurs via the advancement of preferred emulations toward realization of their action and environmental prediction. Emulations are hypothesized to exist as distributed active networks of neurons in cortical and sub-cortical structures. This manuscript ties together previously unrelated theories of the role of prediction in different aspects of human information processing to create an integrated framework for cognition.Entities:
Keywords: cognitive architecture; cognitive neuroscience; context; prediction; simulation; theory
Year: 2011 PMID: 21660288 PMCID: PMC3107447 DOI: 10.3389/fnhum.2011.00054
Source DB: PubMed Journal: Front Hum Neurosci ISSN: 1662-5161 Impact factor: 3.169
Figure 1This figure depicts an emulation-based framework for cognition. The constituent control processes that make up the framework create and operate on emulations. The control processes are described in detail in the manuscript text. The figure shows the control processes operating in a pool of active emulations. Thick arrows represent the movement of emulations out from the emulation generation process into the active pool. The meanings of the numbered arrows are given below. (1) Sensory expectations – the red arrow depicts expectations in active emulations that are fed back to lower-level sensory regions, creating a bias in those regions to quickly interpret incoming sensory information in accordance with expectations. (2) Sensory percepts – the purple arrows show how perception affects associative memory and emulation realization. Perceptions of the current environmental state influence the advancement of active emulations, and trigger associations that can generate new emulations. (3) Difference signals – the yellow arrows indicate the use of difference signals in attention and learning. When incoming sensory information differs from the expectations in emulations, difference signals are generated that can trigger increased attention to the unexpected sensations, and reinforcement learning activity to accommodate the new information. (4) Reinforcement learning – the blue arrow depicts the action of learning signals that update associative memory so that future expectations will take current information into account. (5) Actions and associated environmental predictions – the pink arrow indicates the flow of associations used by emulation generation. Action plans and predictions that make up emulations are derived from associations generated by either real or emulated sensory states. (6) Emulation chaining – the thick arrow shows active emulations as input to associative memory. The expected future environment of emulations can trigger associations that generate new emulations, causing chains of emulations to form.
Figure 2The figure depicts a notional active cognit embodying an emulation. A single emulation is instantiated by active neurons in many locations in the brain. In this case the organism is faced with a complex social situation, trying to break away from a conversation at a party in order to get some food. The emulation stores the possibility of the organism vocalizing his feeling of hunger and moving away from a speaker and toward the area containing food. The following points list the notional active areas and the cognitive control processes their participation embodies. (1) Motor planning – increased discharge rates in these frontal cortical neurons store the emulation's motor plan. In this case the motor plan consists of both vocalization and movement. Activity in Broca's area neurons (near 1a) store the vocalization plan, while activity in neurons in the premotor cortex (near 1b) and the cerebellum (near 1c) store the movement plan. If the sensory predictions in this emulation do not deviate too strongly from incoming sensation, the emulation emulation realization will occur as this emulation is advanced toward realization. Advancement of the emulation is enacted by a shift in frontal cortex activity from these association areas along the dark arrows toward the primary motor cortex, eventually resulting in the performance of the stored action. Note that activity from area 1b stores a representation of bodily movement, so that activity shifts to the region of the motor strip that controls the trunk and legs. Similarly, activity from area 1a stores a representation of speech, so that activity moves to the area of the motor strip that controls the mouth. (2) Sensory association – activity patterns in parietal (near 2a) and temporal (near 2b) association areas store higher-level overviews of the expected sensory environment, which is the cessation of speech directed at the organism and the view of movement toward the food. These sensory expectations are communicated to the primary sensory areas (3a,b,c), creating lower-level sensory representations of the expected environment. (3) Primary sensory – activity in primary sensory areas is influenced by both the incoming sensory information and top-down feedback from sensory association areas storing the sensory expectations. The interplay between these two influences produces Emulation-Guided Perception. If incoming information deviates significantly from the top-down expectations, then difference signals (not shown) are sent to the anterior cingulate cortex, triggering an error-related negativity, and emulation repair. The comparison between incoming sensory information and top-down feedback containing sensory expectations is the emulation monitoring process.