Literature DB >> 21451425

Navigation with a sensory substitution device in congenitally blind individuals.

Daniel-Robert Chebat1, Fabien C Schneider, Ron Kupers, Maurice Ptito.   

Abstract

Vision allows for obstacle detection and avoidance. The compensatory mechanisms involved in maintaining these functions in blind people using their remaining intact senses are poorly understood. We investigated the ability of congenitally blind participants to detect and avoid obstacles using the tongue display unit, a sensory substitution device that uses the tongue as a portal to the brain. We found that congenitally blind were better than sighted control participants in detecting and avoiding obstacles using the tongue display unit. Obstacles size and avoidance strategy had a significant effect on performance: large obstacles were better detected than small ones and step-around obstacles were better avoided than step-over ones. These data extend our earlier findings that when using a sensory substitution device, blind participants outperform sighted controls not only in a virtual navigation task but also during effective navigation within a human-sized obstacle course.

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Mesh:

Year:  2011        PMID: 21451425     DOI: 10.1097/WNR.0b013e3283462def

Source DB:  PubMed          Journal:  Neuroreport        ISSN: 0959-4965            Impact factor:   1.837


  35 in total

1.  Real world navigation independence in the early blind correlates with differential brain activity associated with virtual navigation.

Authors:  Mark A Halko; Erin C Connors; Jaime Sánchez; Lotfi B Merabet
Journal:  Hum Brain Mapp       Date:  2013-09-12       Impact factor: 5.038

2.  Using space and time to encode vibrotactile information: toward an estimate of the skin's achievable throughput.

Authors:  Scott D Novich; David M Eagleman
Journal:  Exp Brain Res       Date:  2015-06-17       Impact factor: 1.972

3.  Acquisition of Visual Perception in Blind Adults Using the BrainPort Artificial Vision Device.

Authors:  Amy C Nau; Christine Pintar; Aimee Arnoldussen; Christopher Fisher
Journal:  Am J Occup Ther       Date:  2015 Jan-Feb

4.  Teaching the blind to find their way by playing video games.

Authors:  Lotfi B Merabet; Erin C Connors; Mark A Halko; Jaime Sánchez
Journal:  PLoS One       Date:  2012-09-19       Impact factor: 3.240

5.  Navigation using sensory substitution in real and virtual mazes.

Authors:  Daniel-Robert Chebat; Shachar Maidenbaum; Amir Amedi
Journal:  PLoS One       Date:  2015-06-03       Impact factor: 3.240

6.  'Visual' parsing can be taught quickly without visual experience during critical periods.

Authors:  Lior Reich; Amir Amedi
Journal:  Sci Rep       Date:  2015-10-20       Impact factor: 4.379

7.  Action video game play and transfer of navigation and spatial cognition skills in adolescents who are blind.

Authors:  Erin C Connors; Elizabeth R Chrastil; Jaime Sánchez; Lotfi B Merabet
Journal:  Front Hum Neurosci       Date:  2014-03-11       Impact factor: 3.169

8.  Training-induced plasticity enables visualizing sounds with a visual-to-auditory conversion device.

Authors:  Jacques Pesnot Lerousseau; Gabriel Arnold; Malika Auvray
Journal:  Sci Rep       Date:  2021-07-20       Impact factor: 4.379

Review 9.  Sensitive and critical periods in visual sensory deprivation.

Authors:  Patrice Voss
Journal:  Front Psychol       Date:  2013-09-26

10.  Increasing accessibility to the blind of virtual environments, using a virtual mobility aid based on the "EyeCane": feasibility study.

Authors:  Shachar Maidenbaum; Shelly Levy-Tzedek; Daniel-Robert Chebat; Amir Amedi
Journal:  PLoS One       Date:  2013-08-19       Impact factor: 3.240

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