Literature DB >> 21365441

Identifying X-consumers using causal recipes: "whales" and "jumbo shrimps" casino gamblers.

Arch G Woodside1, Mann Zhang.   

Abstract

X-consumers are the extremely frequent (top 2-3%) users who typically consume 25% of a product category. This article shows how to use fuzzy-set qualitative comparative analysis (QCA) to provide "causal recipes" sufficient for profiling X-consumers accurately. The study extends Dik Twedt's "heavy-half" product users for building theory and strategies to nurture or control X-behavior. The study here applies QCA to offer configurations that are sufficient in identifying "whales" and "jumbo shrimps" among X-casino gamblers. The findings support the principle that not all X-consumers are alike. The theory and method are applicable for identifying the degree of consistency and coverage of alternative X-consumers among users of all product-service category and brands.

Entities:  

Mesh:

Year:  2012        PMID: 21365441     DOI: 10.1007/s10899-011-9241-5

Source DB:  PubMed          Journal:  J Gambl Stud        ISSN: 1050-5350


  4 in total

1.  Examining DSM-IV criteria for pathological gambling: psychometric properties and evidence from cognitive biases.

Authors:  Chad E Lakey; Adam S Goodie; Charles E Lance; Randy Stinchfield; Ken C Winters
Journal:  J Gambl Stud       Date:  2007-04-24

2.  Extremely frequent behavior in consumer research: theory and empirical evidence for chronic casino gambling.

Authors:  Ralph Perfetto; Arch G Woodside
Journal:  J Gambl Stud       Date:  2009-07-14

3.  A hierarchy of gambling disorders in the community.

Authors:  Marianna Toce-Gerstein; Dean R Gerstein; Rachel A Volberg
Journal:  Addiction       Date:  2003-12       Impact factor: 6.526

4.  Reliability, validity, and classification accuracy of a measure of DSM-IV diagnostic criteria for pathological gambling.

Authors:  Randy Stinchfield
Journal:  Am J Psychiatry       Date:  2003-01       Impact factor: 18.112

  4 in total
  4 in total

1.  What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling.

Authors:  Sarah E Hodge; Max Vykoukal; John McAlaney; Reece D Bush-Evans; Ruijie Wang; Raian Ali
Journal:  PLoS One       Date:  2022-02-09       Impact factor: 3.240

2.  Profiling of Gamblers and Problem Gamblers Among Casino Patrons in Macao SAR.

Authors:  Wai Ming To; Gui-Hai Huang
Journal:  J Gambl Stud       Date:  2022-08-12

3.  Second Session at the Virtual Poker Table: A Contemporary Study of Actual Online Poker Activity.

Authors:  Matthew A Tom; Timothy C Edson; Eric R Louderback; Sarah E Nelson; Karen A Amichia; Debi A LaPlante
Journal:  J Gambl Stud       Date:  2022-07-27

4.  A multi-method analytical approach to predicting young adults' intention to invest in mHealth during the COVID-19 pandemic.

Authors:  Najmul Hasan; Yukun Bao; Raymond Chiong
Journal:  Telemat Inform       Date:  2021-12-22
  4 in total

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