Literature DB >> 21220070

Brain activity and desire for Internet video game play.

Doug Hyun Han1, Nicolas Bolo, Melissa A Daniels, Lynn Arenella, In Kyoon Lyoo, Perry F Renshaw.   

Abstract

OBJECTIVE: Recent studies have suggested that the brain circuitry mediating cue-induced desire for video games is similar to that elicited by cues related to drugs and alcohol. We hypothesized that desire for Internet video games during cue presentation would activate similar brain regions to those that have been linked with craving for drugs or pathologic gambling.
METHODS: This study involved the acquisition of diagnostic magnetic resonance imaging and functional magnetic resonance imaging data from 19 healthy male adults (age, 18-23 years) following training and a standardized 10-day period of game play with a specified novel Internet video game, "War Rock" (K2 Network, Irvine, CA). Using segments of videotape consisting of 5 contiguous 90-second segments of alternating resting, matched control, and video game-related scenes, desire to play the game was assessed using a 7-point visual analogue scale before and after presentation of the videotape.
RESULTS: In responding to Internet video game stimuli, compared with neutral control stimuli, significantly greater activity was identified in left inferior frontal gyrus, left parahippocampal gyrus, right and left parietal lobe, right and left thalamus, and right cerebellum (false discovery rate <0.05, P < .009243). Self-reported desire was positively correlated with the β values of left inferior frontal gyrus, left parahippocampal gyrus, and right and left thalamus. Compared with the general players, subjects who played more Internet video game showed significantly greater activity in right medial frontal lobe, right and left frontal precentral gyrus, right parietal postcentral gyrus, right parahippocampal gyrus, and left parietal precuneus gyrus. Controlling for total game time, reported desire for the Internet video game in the subjects who played more Internet video game was positively correlated with activation in right medial frontal lobe and right parahippocampal gyrus. DISCUSSION: The present findings suggest that cue-induced activation to Internet video game stimuli may be similar to that observed during cue presentation in persons with substance dependence or pathologic gambling. In particular, cues appear to commonly elicit activity in the dorsolateral prefrontal, orbitofrontal cortex, parahippocampal gyrus, and thalamus.
© 2011 Elsevier Inc. All rights reserved.

Entities:  

Mesh:

Year:  2011        PMID: 21220070      PMCID: PMC3039876          DOI: 10.1016/j.comppsych.2010.04.004

Source DB:  PubMed          Journal:  Compr Psychiatry        ISSN: 0010-440X            Impact factor:   3.735


  34 in total

Review 1.  The orbitofrontal cortex and reward.

Authors:  E T Rolls
Journal:  Cereb Cortex       Date:  2000-03       Impact factor: 5.357

2.  Reduced neuronal size and glial cell density in area 9 of the dorsolateral prefrontal cortex in subjects with major depressive disorder.

Authors:  David Cotter; Daniel Mackay; Gursh Chana; Clare Beasley; Sabine Landau; Ian P Everall
Journal:  Cereb Cortex       Date:  2002-04       Impact factor: 5.357

3.  Amygdala modulation of parahippocampal and frontal regions during emotionally influenced memory storage.

Authors:  Lisa Kilpatrick; Larry Cahill
Journal:  Neuroimage       Date:  2003-12       Impact factor: 6.556

Review 4.  Neural substrates of cocaine-cue associations that trigger relapse.

Authors:  Ronald E See
Journal:  Eur J Pharmacol       Date:  2005-10-25       Impact factor: 4.432

5.  Conditioning factors in drug abuse: can they explain compulsion?

Authors:  C P O'Brien; A R Childress; R Ehrman; S J Robbins
Journal:  J Psychopharmacol       Date:  1998       Impact factor: 4.153

6.  Evidence for striatal dopamine release during a video game.

Authors:  M J Koepp; R N Gunn; A D Lawrence; V J Cunningham; A Dagher; T Jones; D J Brooks; C J Bench; P M Grasby
Journal:  Nature       Date:  1998-05-21       Impact factor: 49.962

7.  Neural systems and cue-induced cocaine craving.

Authors:  Katherine R Bonson; Steven J Grant; Carlo S Contoreggi; Jonathan M Links; Janet Metcalfe; H Lloyd Weyl; Varughese Kurian; Monique Ernst; Edythe D London
Journal:  Neuropsychopharmacology       Date:  2002-03       Impact factor: 7.853

8.  Psychiatric comorbidity assessed in Korean children and adolescents who screen positive for Internet addiction.

Authors:  Jee Hyun Ha; Hee Jeong Yoo; In Hee Cho; Bumsu Chin; Dongkeun Shin; Ji Hyeon Kim
Journal:  J Clin Psychiatry       Date:  2006-05       Impact factor: 4.384

9.  Neural mechanisms underlying drug-related cue distraction in active cocaine users.

Authors:  Robert Hester; Hugh Garavan
Journal:  Pharmacol Biochem Behav       Date:  2008-12-16       Impact factor: 3.533

10.  Doing the right thing: a common neural circuit for appropriate violent or compassionate behavior.

Authors:  John A King; R James R Blair; Derek G V Mitchell; Raymond J Dolan; Neil Burgess
Journal:  Neuroimage       Date:  2005-11-22       Impact factor: 6.556

View more
  42 in total

1.  Craving to smoke does not signify physical addiction: a comment on DiFranza et al. (2012).

Authors:  Reuven Dar; Hanan Frenk
Journal:  Psychopharmacology (Berl)       Date:  2012-02-16       Impact factor: 4.530

2.  Brain-based origins of change language: a beginning.

Authors:  Sarah W Feldstein Ewing; Uma Yezhuvath; Jon M Houck; Francesca M Filbey
Journal:  Addict Behav       Date:  2014-08-07       Impact factor: 3.913

3.  Playing Super Mario induces structural brain plasticity: gray matter changes resulting from training with a commercial video game.

Authors:  S Kühn; T Gleich; R C Lorenz; U Lindenberger; J Gallinat
Journal:  Mol Psychiatry       Date:  2013-10-29       Impact factor: 15.992

Review 4.  Disentangling Fun and Enjoyment in Exergames Using an Expanded Design, Play, Experience Framework: A Narrative Review.

Authors:  Robin Mellecker; Elizabeth J Lyons; Tom Baranowski
Journal:  Games Health J       Date:  2013-06

5.  White matter connectivity and Internet gaming disorder.

Authors:  Bum Seok Jeong; Doug Hyun Han; Sun Mi Kim; Sang Won Lee; Perry F Renshaw
Journal:  Addict Biol       Date:  2015-04-20       Impact factor: 4.280

6.  Structural brain differences associated with extensive massively-multiplayer video gaming.

Authors:  Qinghua He; Ofir Turel; Lei Wei; Antoine Bechara
Journal:  Brain Imaging Behav       Date:  2021-02       Impact factor: 3.978

7.  The effect of family therapy on the changes in the severity of on-line game play and brain activity in adolescents with on-line game addiction.

Authors:  Doug Hyun Han; Sun Mi Kim; Young Sik Lee; Perry F Renshaw
Journal:  Psychiatry Res       Date:  2012-06-13       Impact factor: 3.222

8.  Adjunctive aripiprazole therapy with escitalopram in patients with co-morbid major depressive disorder and alcohol dependence: clinical and neuroimaging evidence.

Authors:  Doug Hyun Han; Sun Mi Kim; Jung Eun Choi; Kyung Joon Min; Perry F Renshaw
Journal:  J Psychopharmacol       Date:  2013-01-16       Impact factor: 4.153

Review 9.  Addiction science: Uncovering neurobiological complexity.

Authors:  N D Volkow; R D Baler
Journal:  Neuropharmacology       Date:  2013-05-18       Impact factor: 5.250

10.  Just watching the game ain't enough: striatal fMRI reward responses to successes and failures in a video game during active and vicarious playing.

Authors:  Jari Kätsyri; Riitta Hari; Niklas Ravaja; Lauri Nummenmaa
Journal:  Front Hum Neurosci       Date:  2013-06-13       Impact factor: 3.169

View more

北京卡尤迪生物科技股份有限公司 © 2022-2023.