Literature DB >> 21213171

Promoting exercise self-efficacy with an exergame.

Hayeon Song1, Wei Peng, Kwan Min Lee.   

Abstract

A new generation of exercise video games (exergames) shows promise as a tool to motivate and engage users in physical activity. However, little research has been conducted to examine whether exergames work equally well across diverse populations and contexts. Therefore, in the present study, the authors investigated the effects of an individual psychological difference factor and a specific contextual factor on the exercise experience using an exergame. They used the objective self-awareness theory as the theoretical underpinning. In a 2 (seeing the image of self on screen: seeing oneself vs. not seeing oneself) × 2 (body image dissatisfaction: low vs. high) between-subjects design experiment, the authors found significant interaction effects showing that the feature of seeing the image of self on screen provided by the exergame works positively for individuals with low body image dissatisfaction, yet works negatively for individuals with high body image dissatisfaction. The finding of the present study has significant implications for health professionals and individuals who use the new generation of exergames for physical activities.

Mesh:

Year:  2011        PMID: 21213171     DOI: 10.1080/10810730.2010.535107

Source DB:  PubMed          Journal:  J Health Commun        ISSN: 1081-0730


  15 in total

1.  Might Video Games Help Remedy Childhood Obesity?

Authors:  Tom Baranowski
Journal:  Child Obes       Date:  2015-05-15       Impact factor: 2.992

Review 2.  Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.

Authors:  Elizabeth J Lyons
Journal:  Games Health J       Date:  2014-10-20

3.  Mediators of physical activity between standard exercise and exercise video games.

Authors:  Beth C Bock; Shira I Dunsiger; Joseph T Ciccolo; Eva R Serber; Wen-Chih Wu; Marie Sillice; Bess H Marcus
Journal:  Health Psychol       Date:  2019-09-12       Impact factor: 4.267

4.  Physiological responses to exergaming after spinal cord injury.

Authors:  Patricia Burns; Jochen Kressler; Mark S Nash
Journal:  Top Spinal Cord Inj Rehabil       Date:  2012

Review 5.  Exergaming and obesity in youth: current perspectives.

Authors:  Nan Zeng; Zan Gao
Journal:  Int J Gen Med       Date:  2016-08-04

6.  Consequences of objective self-awareness during exercise.

Authors:  Jessica E Cornick; Jim Blascovich
Journal:  Health Psychol Open       Date:  2015-08-11

Review 7.  Adapted Physical Activity to Ensure the Physical and Psychological Well-Being of COVID-19 Patients.

Authors:  Grazia Maugeri; Giuseppe Musumeci
Journal:  J Funct Morphol Kinesiol       Date:  2021-01-29

8.  Competing for ideal bodies: a study of exergames used as teaching aids in schools.

Authors:  Marie Öhman; Jonas Almqvist; Jane Meckbach; Mikael Quennerstedt
Journal:  Crit Public Health       Date:  2014-01-08

9.  The Effect of Incorporating an Exergame Application in a Multidisciplinary Weight Management Program on Physical Activity and Fitness Indices in Children with Overweight and Obesity.

Authors:  Rotem Kahana; Shai Kremer; Merav Dekel Dahari; Einat Kodesh
Journal:  Children (Basel)       Date:  2021-12-29

10.  Impact of an active educational video game on children's motivation, science knowledge, and physical activity.

Authors:  Haichun Sun; Yong Gao
Journal:  J Sport Health Sci       Date:  2015-02-16       Impact factor: 7.179

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