Literature DB >> 21140720

Opportunities for people with disabilities in the virtual world of Second Life.

Stephanie Stewart1, Terri S Hansen, Timothy A Carey.   

Abstract

The virtual world of Second Life (SL) offers people with disabilities a chance to explore new worlds without being limited by their disabilities. Many people with disabilities use SL for information, support, and entertainment. SL is a computer-based simulated environment in which participants are represented by a human-like avatar. The avatar can move through the environment, manipulate objects, and participate in day-to-day activities that most people take for granted, such as walking, dancing, and communicating. In this article, the authors focus on the benefits that information, socialization, and community membership can offer people with disabilities and some of the resources that are available for them in SL. SL communities, groups, and activities also help increase self-worth and empower people with disabilities. Participating in a virtual world enriches the overall quality of life of people with disabilities and may enhance their physical, emotional, and social adjustment.

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Mesh:

Year:  2010        PMID: 21140720     DOI: 10.1002/j.2048-7940.2010.tb00056.x

Source DB:  PubMed          Journal:  Rehabil Nurs        ISSN: 0278-4807            Impact factor:   1.625


  5 in total

1.  Cultivating imagination: development and pilot test of a therapeutic use of an immersive virtual reality CAVE.

Authors:  Patricia Flatley Brennan; F Daniel Nicolalde; Kevin Ponto; Megan Kinneberg; Vito Freese; Dana Paz
Journal:  AMIA Annu Symp Proc       Date:  2013-11-16

2.  Patient-perceived acceptability of a virtual world-based cardiac rehabilitation program.

Authors:  LaPrincess C Brewer; Brian Kaihoi; Karen Schaepe; Kathleen Zarling; Ray W Squires; Randal J Thomas; Stephen Kopecky
Journal:  Digit Health       Date:  2017-04-24

3.  Customizing Your Demons: Anxiety Reduction via Anthropomorphizing and Destroying an "Anxiety Avatar".

Authors:  Daniel Pimentel; Sri Kalyanaraman
Journal:  Front Psychol       Date:  2020-12-03

4.  Exploring the Connection of Brain Computer Interfaces and Multimedia Use With the Social Integration of People With Various Motor Disabilities: A Questionnaire-Based Usability Study.

Authors:  Ioulietta Lazarou; Spiros Nikolopoulos; Kostas Georgiadis; Vangelis P Oikonomou; Agnes Mariakaki; Ioannis Kompatsiaris
Journal:  Front Digit Health       Date:  2022-08-04

5.  Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study.

Authors:  Nicole Cook; Sandra L Winkler
Journal:  JMIR Res Protoc       Date:  2016-06-02
  5 in total

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