| Literature DB >> 20950185 |
Dave Westwood1, Mark D Griffiths.
Abstract
Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people's lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho-structural elements of computer games that motivate gamers to play them. Using Q-Sort methodology, 40 gamers participated in an online Q-sort task. Results identified six distinct types of gamers based on the factors generated: (a) story-driven solo gamers; (b) social gamers; (c) solo limited gamers; (d) hardcore online gamers; (e) solo control/identity gamers; and (f ) casual gamers. These gaming types are discussed, and a brief evaluation of similar and unique elements of the different types of gamer is also offered. The current study shows Q-methodology to be a relevant and applicable method in the psychological research of gaming.Entities:
Mesh:
Year: 2010 PMID: 20950185 DOI: 10.1089/cyber.2009.0361
Source DB: PubMed Journal: Cyberpsychol Behav Soc Netw ISSN: 2152-2715