Literature DB >> 20950185

The role of structural characteristics in video-game play motivation: a Q-methodology study.

Dave Westwood1, Mark D Griffiths.   

Abstract

Until recently, there has been very little naturalistic study of what gaming experiences are like, and how gaming fits into people's lives. Using a recently developed structural characteristic taxonomy of video games, this study examined the psycho-structural elements of computer games that motivate gamers to play them. Using Q-Sort methodology, 40 gamers participated in an online Q-sort task. Results identified six distinct types of gamers based on the factors generated: (a) story-driven solo gamers; (b) social gamers; (c) solo limited gamers; (d) hardcore online gamers; (e) solo control/identity gamers; and (f ) casual gamers. These gaming types are discussed, and a brief evaluation of similar and unique elements of the different types of gamer is also offered. The current study shows Q-methodology to be a relevant and applicable method in the psychological research of gaming.

Entities:  

Mesh:

Year:  2010        PMID: 20950185     DOI: 10.1089/cyber.2009.0361

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  5 in total

Review 1.  An Overview of Structural Characteristics in Problematic Video Game Playing.

Authors:  Mark D Griffiths; Filip Nuyens
Journal:  Curr Addict Rep       Date:  2017-07-13

2.  Measurement Invariance of the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF) Between Australia, the USA, and the UK.

Authors:  Vasileios Stavropoulos; Charlotte Beard; Mark D Griffiths; Tyrone Buleigh; Rapson Gomez; Halley M Pontes
Journal:  Int J Ment Health Addict       Date:  2017-07-24       Impact factor: 3.836

3.  Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?

Authors:  Daniel L King; Madeleine C E Herd; Paul H Delfabbro
Journal:  J Behav Addict       Date:  2017-11-15       Impact factor: 6.756

4.  Effect of the Frustration of Psychological Needs on Addictive Behaviors in Mobile Videogamers-The Mediating Role of Use Expectancies and Time Spent Gaming.

Authors:  Andrés Chamarro; Ursula Oberst; Ramón Cladellas; Héctor Fuster
Journal:  Int J Environ Res Public Health       Date:  2020-09-03       Impact factor: 3.390

5.  The development and validation of the Videogaming Motives Questionnaire (VMQ).

Authors:  Francisco J López-Fernández; Laura Mezquita; Mark D Griffiths; Generós Ortet; Manuel I Ibáñez
Journal:  PLoS One       Date:  2020-10-23       Impact factor: 3.240

  5 in total

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