Literature DB >> 20869381

Volumetric modeling and interactive cutting of deformable bodies.

Lenka Jeřábková1, Guillaume Bousquet, Sébastien Barbier, François Faure, Jérémie Allard.   

Abstract

A new approach for the interactive simulation of viscoelastic object cutting is presented. Two synchronized geometrical models at different resolutions are used, both derived from medical images. In contrast with most previous approaches, the blade deforms the object, and cutting occurs once a contact pressure threshold is exceeded. Moreover, we achieve interactive simulation rates by embedding a high-resolution geometry within a regular grid with arbitrary resolution. This allows to trade off accuracy for speed in the computation of deformations. The input data is a high-resolution volumetric model of the objects. The surface model of the object, used for rendering as well as collision detection and response, is a polygonal level set of the volumetric data. It is embedded in the volume model using barycentric coordinates. Cutting is performed by removing voxels at the fine level, and updating the surface and volume models accordingly. We introduce a new data structure, which we call a Dynamic Branched Grid, in order to preserve the fine-level topology at the coarse level. When an element of the coarse volumetric model is cut, it is replaced by a number of superimposed elements with the same size and at the same rest position as the original one. Each new element is assigned a part of material contained in the original one, and the mass and stiffness are recomputed accordingly. The well-known problem of creating small, ill-shaped finite elements while remeshing is thus completely avoided.
Copyright © 2010 Elsevier Ltd. All rights reserved.

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Year:  2010        PMID: 20869381     DOI: 10.1016/j.pbiomolbio.2010.09.012

Source DB:  PubMed          Journal:  Prog Biophys Mol Biol        ISSN: 0079-6107            Impact factor:   3.667


  2 in total

1.  CPU-GPU mixed implementation of virtual node method for real-time interactive cutting of deformable objects using OpenCL.

Authors:  Shiyu Jia; Weizhong Zhang; Xiaokang Yu; Zhenkuan Pan
Journal:  Int J Comput Assist Radiol Surg       Date:  2015-01-13       Impact factor: 2.924

2.  Divided Voxels: An efficient algorithm for interactive cutting of deformable objects.

Authors:  Di Qi; Nicholas Milef; Suvranu De
Journal:  Vis Comput       Date:  2020-05-20       Impact factor: 2.601

  2 in total

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