Literature DB >> 20575707

Identifying specific cues and contexts related to smoking craving for the development of effective virtual environments.

Olaya García-Rodríguez1, Marta Ferrer-García, Irene Pericot-Valverde, José Gutiérrez-Maldonado, Roberto Secades-Villa, José L Carballo.   

Abstract

Craving is considered the main variable associated with relapse after smoking cessation. Cue Exposure Therapy (CET) consists of controlled and repeated exposure to drug-related cues with the aim of extinguishing craving responses. Some virtual reality (VR) environments, such as virtual bars or parties, have previously shown their efficacy as tools for eliciting smoking craving. However, in order to adapt this technology to smoking cessation interventions, there is a need for more diverse environments that enhance the probability of generalization of extinction in real life. The main objective of this study was to identify frequent situations that produce smoking craving, as well as detecting specific craving cues in those contexts. Participants were 154 smokers who responded to an ad hoc self-administered inventory for assessing craving level in 12 different situations. Results showed that having a drink in a bar/pub at night, after having lunch/dinner in a restaurant and having a coffee in a cafe or after lunch/dinner at home were reported as the most craving-inducing scenarios. Some differences were found with regard to participants' gender, age, and number of cigarettes smoked per day. Females, younger people, and heavier smokers reported higher levels of craving in most situations. In general, the most widely cited specific cues across the contexts were people smoking, having a coffee, being with friends, and having finished eating. These results are discussed with a view to their consideration in the design of valid and reliable VR environments that could be used in the treatment of nicotine addicts who wish to give up smoking.

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Mesh:

Year:  2010        PMID: 20575707     DOI: 10.1089/cyber.2010.0012

Source DB:  PubMed          Journal:  Cyberpsychol Behav Soc Netw        ISSN: 2152-2715


  6 in total

1.  Development of the PROMIS Social Motivations for Smoking item banks.

Authors:  Joan S Tucker; William G Shadel; Maria Orlando Edelen; Brian D Stucky; Megan Kuhfeld; Mark Hansen; Li Cai
Journal:  Nicotine Tob Res       Date:  2014-09       Impact factor: 4.244

2.  Propensity for social interaction predicts nicotine-reinforced behaviors in outbred rats.

Authors:  T Wang; W Han; B Wang; Q Jiang; L C Solberg-Woods; A A Palmer; H Chen
Journal:  Genes Brain Behav       Date:  2013-12-27       Impact factor: 3.449

3.  Effects of systematic cue exposure through virtual reality on cigarette craving.

Authors:  Irene Pericot-Valverde; Roberto Secades-Villa; José Gutiérrez-Maldonado; Olaya García-Rodríguez
Journal:  Nicotine Tob Res       Date:  2014-06-23       Impact factor: 4.244

4.  Virtual reality cue exposure for the relapse prevention of tobacco consumption: a study protocol for a randomized controlled trial.

Authors:  Camille Giovancarli; Eric Malbos; Karine Baumstarck; Nathalie Parola; Marie-Florence Pélissier; Christophe Lançon; Pascal Auquier; Laurent Boyer
Journal:  Trials       Date:  2016-02-19       Impact factor: 2.279

5.  Individual variation in the attribution of incentive salience to social cues.

Authors:  Christopher J Fitzpatrick; Jonathan D Morrow
Journal:  Sci Rep       Date:  2020-02-13       Impact factor: 4.379

6.  Smoking-related cue reactivity in a virtual reality setting: association between craving and EEG measures.

Authors:  Stefano Tamburin; Denise Dal Lago; Federica Armani; Marco Turatti; Riccardo Saccà; Simone Campagnari; Cristiano Chiamulera
Journal:  Psychopharmacology (Berl)       Date:  2020-12-02       Impact factor: 4.530

  6 in total

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