Literature DB >> 20567949

GPU-based physical cut in interactive haptic simulations.

Davide Zerbato1, Daniele Baschirotto, Davide Baschirotto, Debora Botturi, Paolo Fiorini.   

Abstract

PURPOSE: Interactive, physics based, simulations of deformable bodies are a growing research area with possible applications to computer-aided surgery. Their aim is to create virtual environments where surgeons are free to practice. To ensure the needed realism, the simulations must be performed with deformable bodies. The goal of this paper is to describe the approach to the development of a physics-based surgical simulator with haptic feedback.
METHOD: The main development issue is the representation of the organ behavior at the high rates required by haptic realism. Since even high-end computers have inadequate performance, our approach exploits the parallelism of modern Graphics Processing Units (GPU). Particular attention is paid to the simulation of cuts because of their great importance in the surgical practice and the difficulty in handling topological changes in real time.
RESULTS: To prove the correctness of our approach, we simulated an interactive, physically based, virtual abdomen. The simulation allows the user to interact with deformable models. Deformable models are updated in real time, thus allowing the rendering of force feedback to the user. The method is optimized to handle high quality scenes: we report results of interactive simulation of two virtual tools interacting with a complex model.
CONCLUSIONS: The integration of physics-based deformable models in simulations greatly increases the realism of the virtual environment, taking into account real tissue properties and allowing the user to feel the actual forces exerted by organs on virtual tools. Our method proves the feasibility of exploiting GPU to simulate deformable models in interactive virtual environments.

Mesh:

Year:  2010        PMID: 20567949     DOI: 10.1007/s11548-010-0505-9

Source DB:  PubMed          Journal:  Int J Comput Assist Radiol Surg        ISSN: 1861-6410            Impact factor:   2.924


  3 in total

1.  Removing tetrahedra from manifold tetrahedralisation: application to real-time surgical simulation.

Authors:  C Forest; H Delingette; N Ayache
Journal:  Med Image Anal       Date:  2004-12-08       Impact factor: 8.545

2.  A GPU accelerated spring mass system for surgical simulation.

Authors:  Jesper Mosegaard; Peder Herborg; Thomas Sangild Sørensen
Journal:  Stud Health Technol Inform       Date:  2005

Review 3.  Patient-specific surgical simulation.

Authors:  Luc Soler; Jacques Marescaux
Journal:  World J Surg       Date:  2008-02       Impact factor: 3.352

  3 in total
  2 in total

Review 1.  A Review of Simulators with Haptic Devices for Medical Training.

Authors:  David Escobar-Castillejos; Julieta Noguez; Luis Neri; Alejandra Magana; Bedrich Benes
Journal:  J Med Syst       Date:  2016-02-18       Impact factor: 4.460

2.  CPU-GPU mixed implementation of virtual node method for real-time interactive cutting of deformable objects using OpenCL.

Authors:  Shiyu Jia; Weizhong Zhang; Xiaokang Yu; Zhenkuan Pan
Journal:  Int J Comput Assist Radiol Surg       Date:  2015-01-13       Impact factor: 2.924

  2 in total

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