| Literature DB >> 20567602 |
Russell M Taylor1, Jason Jerald, Chris Vanderknyff, Jeremy Wendt, David Borland, David Marshburn, William R Sherman, Mary C Whitton.
Abstract
What are desirable and undesirable features of virtual-environment (VE) software architectures? What should be present (and absent) from such systems if they are to be optimally useful? How should they be structured? To help answer these questions we present experience from application designers, toolkit designers, and VE system architects along with examples of useful features from existing systems. Topics are organized under the major headings of: 3D space management, supporting display hardware, interaction, event management, time management, computation, portability, and the observation that less can be better. Lessons learned are presented as discussion of the issues, field experiences, nuggets of knowledge, and case studies.Entities:
Year: 2010 PMID: 20567602 PMCID: PMC2887604 DOI: 10.1162/pres.19.2.162
Source DB: PubMed Journal: Presence (Camb) ISSN: 1054-7460