Literature DB >> 20467065

Evaluation of the cognitive effects of travel technique in complex real and virtual environments.

Evan A Suma1, Samantha L Finkelstein, Myra Reid, Sabarish V Babu, Amy C Ulinski, Larry F Hodges.   

Abstract

We report a series of experiments conducted to investigate the effects of travel technique on information gathering and cognition in complex virtual environments. In the first experiment, participants completed a non-branching multilevel 3D maze at their own pace using either real walking or one of two virtual travel techniques. In the second experiment, we constructed a real-world maze with branching pathways and modeled an identical virtual environment. Participants explored either the real or virtual maze for a predetermined amount of time using real walking or a virtual travel technique. Our results across experiments suggest that for complex environments requiring a large number of turns, virtual travel is an acceptable substitute for real walking if the goal of the application involves learning or reasoning based on information presented in the virtual world. However, for applications that require fast, efficient navigation or travel that closely resembles real-world behavior, real walking has advantages over common joystick-based virtual travel techniques.

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Year:  2010        PMID: 20467065     DOI: 10.1109/TVCG.2009.93

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  1 in total

1.  Assessing crowd management strategies for the 2010 Love Parade disaster using computer simulations and virtual reality.

Authors:  Hantao Zhao; Tyler Thrash; Mubbasir Kapadia; Katja Wolff; Christoph Hölscher; Dirk Helbing; Victor R Schinazi
Journal:  J R Soc Interface       Date:  2020-06-10       Impact factor: 4.118

  1 in total

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