| Literature DB >> 20389342 |
Yuan-Zhi Liu1, Jian-Wen Dong, Yi-Ying Pu, Bing-Chu Chen, He-Xiang He, He-Zhou Wang.
Abstract
We develop a novel method to generate hologram of three-dimensional (3D) textured triangle-mesh-model that is reconstructed from ordinary digital photos. This method allows analytically encoding the 3D model consisting of triangles. In contrast to other polygon based holographic computations, our full analytical method will free oneself from the numerical error that is in the angular spectrum due to the Whittaker-Shannon sampling. In order to saving the computation time, we employ the GPU platform that is remarkably superior to the CPU's. We have rendered a true-life scene with colored textures as the first demo by our homemade software. The holographic reconstructed scene possesses high performances in many aspects such as depth cues, surface textures, shadings, and occlusions, etc. The GPU's algorithm performs hundreds of times faster than those of CPU.Entities:
Mesh:
Year: 2010 PMID: 20389342 DOI: 10.1364/OE.18.003345
Source DB: PubMed Journal: Opt Express ISSN: 1094-4087 Impact factor: 3.894