Literature DB >> 20389342

High-speed full analytical holographic computations for true-life scenes.

Yuan-Zhi Liu1, Jian-Wen Dong, Yi-Ying Pu, Bing-Chu Chen, He-Xiang He, He-Zhou Wang.   

Abstract

We develop a novel method to generate hologram of three-dimensional (3D) textured triangle-mesh-model that is reconstructed from ordinary digital photos. This method allows analytically encoding the 3D model consisting of triangles. In contrast to other polygon based holographic computations, our full analytical method will free oneself from the numerical error that is in the angular spectrum due to the Whittaker-Shannon sampling. In order to saving the computation time, we employ the GPU platform that is remarkably superior to the CPU's. We have rendered a true-life scene with colored textures as the first demo by our homemade software. The holographic reconstructed scene possesses high performances in many aspects such as depth cues, surface textures, shadings, and occlusions, etc. The GPU's algorithm performs hundreds of times faster than those of CPU.

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Year:  2010        PMID: 20389342     DOI: 10.1364/OE.18.003345

Source DB:  PubMed          Journal:  Opt Express        ISSN: 1094-4087            Impact factor:   3.894


  2 in total

1.  Holographic three-dimensional telepresence using large-area photorefractive polymer.

Authors:  P-A Blanche; A Bablumian; R Voorakaranam; C Christenson; W Lin; T Gu; D Flores; P Wang; W-Y Hsieh; M Kathaperumal; B Rachwal; O Siddiqui; J Thomas; R A Norwood; M Yamamoto; N Peyghambarian
Journal:  Nature       Date:  2010-11-04       Impact factor: 49.962

2.  Toward the next-generation VR/AR optics: a review of holographic near-eye displays from a human-centric perspective.

Authors:  Chenliang Chang; Kiseung Bang; Gordon Wetzstein; Byoungho Lee; Liang Gao
Journal:  Optica       Date:  2020-11-20       Impact factor: 11.104

  2 in total

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