Literature DB >> 20353283

Upper limb virtual rehabilitation for traumatic brain injury: initial evaluation of the elements system.

Nick Mumford1, Jonathan Duckworth, Patrick R Thomas, David Shum, Gavin Williams, Peter H Wilson.   

Abstract

PRIMARY
OBJECTIVE: To evaluate the effectiveness of a tabletop virtual-reality (VR) based upper-limb rehabilitation system (called Elements) for promoting movement skill in patients with TBI. RESEARCH
DESIGN: An ABA case study design with multiple baselines was employed. Baseline performance in this design is contrasted against the results during the treatment phase. RESEARCH
METHODS: Three patients with TBI participated in 12 1-hour sessions of VR-based training. The VR system consisted of a 42-inch tabletop LCD, camera tracking system and tangible user interface. The system requires participants to move an object to cued locations while receiving augmented movement feedback to reinforce speed, trajectory and placement. Upper limb performance was assessed using these three system-measured variables and standardized tests. Trends in the time-sequence plots for each patient were assessed by sight inspection of smoothed data and then by statistical analyses.
RESULTS: Participants demonstrated improvements on movement accuracy, efficiency and bimanual dexterity and mixed improvement on speed and other measures of movement skill.
CONCLUSION: Taken together, the findings demonstrate that the Elements system shows promise in facilitating motor learning in these TBI patients. Larger scale trials are now deemed a viable step in further validating the system.

Entities:  

Mesh:

Year:  2010        PMID: 20353283     DOI: 10.3109/02699051003652807

Source DB:  PubMed          Journal:  Brain Inj        ISSN: 0269-9052            Impact factor:   2.311


  6 in total

1.  MotionTalk: Personalized home rehabilitation system for assisting patients with impaired mobility.

Authors:  Janani Venugopalan; Chih-Wen Cheng; May D Wang
Journal:  ACM BCB       Date:  2014

Review 2.  Cognitive and cognitive-motor interventions affecting physical functioning: a systematic review.

Authors:  Giuseppe Pichierri; Peter Wolf; Kurt Murer; Eling D de Bruin
Journal:  BMC Geriatr       Date:  2011-06-08       Impact factor: 3.921

3.  Effect of visual distraction and auditory feedback on patient effort during robot-assisted movement training after stroke.

Authors:  Riccardo Secoli; Marie-Helene Milot; Giulio Rosati; David J Reinkensmeyer
Journal:  J Neuroeng Rehabil       Date:  2011-04-23       Impact factor: 4.262

Review 4.  The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation.

Authors:  N Barrett; I Swain; C Gatzidis; C Mecheraoui
Journal:  J Rehabil Assist Technol Eng       Date:  2016-05-09

5.  Home-based (virtual) rehabilitation improves motor and cognitive function for stroke patients: a randomized controlled trial of the Elements (EDNA-22) system.

Authors:  Peter H Wilson; Jeffrey M Rogers; Karin Vogel; Bert Steenbergen; Thomas B McGuckian; Jonathan Duckworth
Journal:  J Neuroeng Rehabil       Date:  2021-11-25       Impact factor: 4.262

6.  Does use of a virtual environment change reaching while standing in patients with traumatic brain injury?

Authors:  Amanda Y Schafer; Ksenia I Ustinova
Journal:  J Neuroeng Rehabil       Date:  2013-07-16       Impact factor: 4.262

  6 in total

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