Literature DB >> 20224138

Yet faster ray-triangle intersection (using SSE4).

Jirí Havel1, Adam Herout.   

Abstract

Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing) but also in physics simulation, collision detection, modeling, etc. Obviously, the speed of this well-defined algorithm's implementations is important because calls to such a routine are numerous in rendering and simulation applications. Contemporary fast intersection algorithms, which use SIMD instructions, focus on the intersection of ray packets against triangles. For intersection between single rays and triangles, operations such as horizontal addition or dot product are required. The SSE4 instruction set adds the dot product instruction which can be used for this purpose. This paper presents a new modification of the fast ray-triangle intersection algorithms commonly used, which-when implemented on SSE4-outperforms the current state-of-the-art algorithms. It also allows both a single ray and ray packet intersection calculation with the same precomputed data. The speed gain measurements are described and discussed in the paper.

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Year:  2010        PMID: 20224138     DOI: 10.1109/TVCG.2009.73

Source DB:  PubMed          Journal:  IEEE Trans Vis Comput Graph        ISSN: 1077-2626            Impact factor:   4.579


  4 in total

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2.  Comment on "A study on tetrahedron-based inhomogeneous Monte-Carlo optical simulation".

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Journal:  Biomed Opt Express       Date:  2011-04-19       Impact factor: 3.732

3.  Reply to "Comment on 'A study on tetrahedron-based inhomogeneous Monte-Carlo optical simulation'".

Authors:  Haiou Shen; Ge Wang
Journal:  Biomed Opt Express       Date:  2011-04-19       Impact factor: 3.732

4.  Accelerating mesh-based Monte Carlo method on modern CPU architectures.

Authors:  Qianqian Fang; David R Kaeli
Journal:  Biomed Opt Express       Date:  2012-11-12       Impact factor: 3.732

  4 in total

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