| Literature DB >> 20165698 |
Irmgard U Willcockson1, Cynthia L Phelps.
Abstract
FELT PROBLEM: Technology integration continues to be a challenge for health science faculty. While students expect emerging technologies to be used in the classroom, faculty members desire a strategic process to incorporate technology for the students' benefit. OUR SOLUTION: We have developed a model that provides faculty a strategy for integrating emerging technologies into the classroom. The model is grounded in student learning and may be applied to any technology. We present the model alongside examples from faculty who have used it to incorporate technology into their health sciences classrooms.Entities:
Keywords: emerging technologies; technology integration
Mesh:
Year: 2010 PMID: 20165698 PMCID: PMC2822651 DOI: 10.3402/meo.v15i0.4275
Source DB: PubMed Journal: Med Educ Online ISSN: 1087-2981
Comparison of technology integration models
| Model | Brief description of model | References | Content level | Problem | Learning theory | Technology selection addressed | Comments |
|---|---|---|---|---|---|---|---|
| Assure | Analyze learners; state objectives; select media and materials; utilize media and materials; require learner participation; evaluate and revise | Heinich et al. | All | × | Technology selection not linked to learning problem | ||
| ICARE | Introduce; connect; apply; reflect; extend | Hoffman and Ritchie | Learning activity/lesson | × | × | Technology selection not linked to learning problem | |
| Generic | Considers pedagogy, social interaction, and technology | Wang | Learning activity/lesson | × | × | ||
| Systematic planning | Linear model consists of problem statement; learning objectives; technology; rationale; strategies; assessment and reflection | Wang and Woo | All | × | × | ||
| 3D | Consists of information; technology and instructional design | Liu and Johnson | All | × | × | Technology selection not linked to learning problem or theory | |
| RIPPLES | Considers resources; infrastructure; people; policies; learning; evaluation and support | Surrey | All | × | |||
| SECTIONS | Considers students, ease of use and reliability; cost; teaching and learning; interactivity; organizational issues; novelty; speed | Bates and Poole | All | × | Partial | × | Technology selection not linked to learning theory |
| eTIME | Current Paper | Learning activity/lesson | × | × | × | Technology selection linked tightly to learning theory and problem |
.The eTIME model.
Emerging Technologies Table
| Technology | Description | Examples | Educational example |
|---|---|---|---|
| Blog | A website by one (or more) authors with entries made in reverse-chronological order | WordPress | Blogs can foster reflective learning and critical thinking by allowing students to make the changes in their thinking visible |
| Social Network | An online community that supports the sharing of your persona, information and ideas | Social networks can foster community and a sense of belonging, may also support communication to improve learning | |
| MySpace | |||
| Ning | |||
| Wiki | A website authored by a community, highly interlinked and searchable, easy to contribute to | Wetpaint | A class may use a wiki as a collaboratively created repository for the knowledge students are learning |
| Microblogging | A microblogging text tool that sends broadcasts of under 140 characters | Microblogging is useful for providing real-time updates, short pieces of content or quiz questions to students | |
| Serious Games | Electronic games that teach in addition to being fun and motivating | Whyville (both game and virtual world) | Games can be used by all age groups to teach a variety of health science content |
| Army of One | |||
| Virtual Worlds | An online environment where you are represented by an avatar and you can explore and communicate with others in the world | Second Life | Virtual worlds are great for simulating physical environments for learning, such as simulating a doctor/patient interaction in a virtual clinic |
| World of Warcraft (both game and virtual world) | |||
| Content Sharing | Flickr | Allows for easy uploading and sharing of visual and/or auditory content | |
| YouTube | |||
| Podcast |
Considerations around affordances and sustainability
| Category | Questions to ask |
|---|---|
| Affordances | Is the technology synchronous or asynchronous? Can it be accessed and used by few or many people? Can it be loaded onto a mobile device or do you need a big screen? Will the users need to download programs or is it a web application? |
| Sustainability | How easy is it to update the learning material? How widely used is this technology and who supports it? (In general, solutions supported by a user community or a large company are less likely to disappear than those created by small entrepreneurs.) Can content be exported into another technology if your current solution is no longer supported? |